hugtopiamods: (Default)
[personal profile] hugtopiamods
August (Achtom) Plotting Post

Feel free to use this entry for plotting purposes as you please, and use the Mod Question thread below for any questions. Also, please utilize the General Plotting Comment below for any non-event related plotting for things like open mingles, parties, your own plots, etc. You can also use the Havenwell Status page for original prompt ideas.

A log will be posted on the day the event begins, but characters are welcome to create their own entries as well. This event will run from August 15th to September 30th (see the bottom note!). Click on each prompt's title to see the text. If you have any questions, feel free to direct them to the FAQ or to the Mod Question thread. Happy plotting!



PROMPT I: All Aboard!
a train, decorated with lights, choo-chooing through the dark wilderness

The corridor is completed, and after a month and a half of steady work progressing well beyond the barrier, and the sound of tools hammering away above the rumbling southern storm has finally lulled as well. An invitation is sent out across the network:

Residents of Havenwell,

You are cordially and enthusiastically invited to partake in the maiden voyage of the Crystallight Rapids. We are to depart at 0900 on the 15th of Achtom from the temporary southern station. Our journey will take us into the storms beyond the city barrier in search of what else may exist beyond our borders. We intend to journey as long as the tracks are viable, barring any danger too great for the train or our staff to endure. We cannot guarantee the safety of our passengers, but those with great strength or the ability to defend themselves and those around them are especially welcome. If your spirit of adventure is high, please join us!


Those who venture out to the address provided will find an extended track (looped around to meet itself, to allow for it to turn around) through the corridor and into the edges of the city proper, and a small building set up as a much smaller version of the restored station out in the wilds. Resting at the edge of the track is the Crystallight Rapids. Sparsely decorated and built to be structurally sound more than beautiful, it is nonetheless standing out amidst the familiar architecture of the city. The front engine has numerous gleaming crystals embedded throughout its construction, and a line of crystals can be seen across each side and along the top. They are the same type of crystals that built the corridor, of course, pulsing with a soft light and built to create a protective, breathable atmosphere within the train as it journeys beyond the barrier, which means that for the first time, protective exosuits aren't required. It isn't a huge train- just an engine, a handful of passenger cars, and two storage cars. Functional and safe, with room for improvements and luxuries later, if all goes well. Being something of a test drive, this return-trip journey is free for any who wants to come aboard, but space is limited, so be sure to arrive on time!

The train will depart and venture first through the crystal corridor, and then into the grim landscape beyond with little fanfare. The tracks are in surprisingly good shape, all things considered, and those watching the windows might notice a handful of grimy robotic forms scuttling slowly in and out of underground shelters, poking at the tracks before and after the train passes by. It seems that whatever ancient technology existed ages ago had a high commitment to automated railway maintenance, and the shelters were equally well-built, so they're quite durable. Sections where those robots are not found, however, require a bit of extra work. The secondary storage container includes a set of extra pre-built railway tracks, and if the tracks ahead appear to be in disrepair, the train will stop and request volunteers to help out. There are a few options on how to proceed:
  1. if you can't or won't help, swing by the dining area of the 1st passenger car. A few replicators are available for self-serve, and if you're feeling generous, maybe put together some lunch for everyone hard at work outside. You can get food, mingle with your friends, and admire the... gruesome wasteland out there. Maybe keep an eye out for whatever might be lurking outside.

  2. assist with track repair. Brute strength and gentle mechanic hands are the combination they're looking for. Can you hold that tool for a minute? Can you hammer that metal bit into place? Shine that light a little closer? Oh, perfect, thank you for your help.

  3. search for the automated repair bots. For them to not be mending the tracks, something must have happened, and the train staff will ask for volunteers to do some search and rescue. A group will be handed a decent-sized crystal that one person will need to carry (they have backpacks available, don't worry); the carrier of the crystal should stay in the center of the group, so the light and the purifying magic covers everyone. The bots themselves are quite large, perhaps the size of a horse, so you'll likely need help to drag one back with you. Locals will be on hand to help with repairs at the train site. If all goes well, the automated bot will be fixable. If not, the map will be marked, the bot will be stored, and it'll be mended as soon as possible and returned to its duty. Be sure not to venture out too far while searching, though. It's quite dangerous still, and you wouldn't want to be left behind. When you hear the train calliope, it's time to go. Two toots, and the train's rolling!

  4. guard the train. It's a wild and angry world out there still, and plenty of danger can sneak up on those at work while the train has stopped. The usual suspects can still be found out and about, but the further south the train goes, the harsher the storm, and with it brings the occasional miniature tornado, carrying within some odd-looking large shellwalkers that, when thrown loose, scuttle around in angry confusion and lash out at anyone (or anything, be it train or track or that crucial steam vent required to run your transportation) they come across with their huge claws. Sometimes they fall out of the tornadoes. Sometimes they'll try to snap you as it spins by. Sometimes, if you're unlucky, you might be picked up and carried off, in need of a rescue from an unexpected crab tornado. A crabnado, if you will. Where in the world are these things coming from? Either way, it would really help everyone else if you'd fight some crabs.

Overall, the journey will take most of the day, and in the last hour or so, those watching the sky will see something begin to shine through the storm: tiny glimmers of a bright white light, shining upwards and arcing like a rainbow, fighting its way through the clouds.


PROMPT II: Welcome to Shoremere
A row of colorful houses line a sandy, clean beach with a pier.

After a good 6-or-so hours of train riding (full of stop-and-start for the nonsense going on above), the storm begins to clear, and a lull at last arrives. Entering the eye of the storm, the skies part, the clouds turn from black to grey to white, and at last your destination appears: a large rocky range, curved at the edges, tall enough to resemble a mountain. The tracks lead through a tunnel at the base of the stone, a dark passageway that at last opens up into a... city? Could it be? Above the tracks is an overhanging gateway with a barricade beneath (which is of course what causes the Crystallight Rapids to stop its movement). The gateway reads, in somewhat rusty and disused lettering: SHOREMERE.

a map of Shoremere, a crescent shaped town by the ocean with landmarks of a greenhouse, aquarium, and lighthouse
(click here for full version)


The town of Shoremere is a moon-shaped cove, with a smattering of housing on the main shore that looks surprisingly like Havenwell's central. The buildings cluster together in collective neighbourhoods, like small creatures huddled for safety and warmth. One huge building rests in the back, opposite the train tunnel, bright blue and gleaming in the light of the open sun. A familiar statue can be seen in the town center, but instead of four figures, there stands only one: a soft-featured woman with finned arms and legs, gills on her neck, reaching joyfully towards the sea.

Ah, yes, the sea. It won't take long for new arrivals to notice it: a long stretch of yellow and blue along the inner curve of the town's crescent, where a beautiful beach of sand and stone meets open water, clean and blue for miles. On one side, a walkway stretches out into the sea, where houses have been built on sets of stilts or floating docks, Maldives-style. The other side has rows upon rows of trees meticulously planted, and a long building of semi-transparent viridian material is nearby, giving the whole area a visage of green. At the very tip of the south crescent stands a magnificent lighthouse, a windmill on one side spinning lazily in the sea breeze, the light of its peak shining for miles- those perceptive enough to have seen it through the train windows can now recognize this to be the source. The air smells of salt and sweet potential. Overall, it's lovely.

Of course, it isn't perfect. On the edge of that miles-long beachfront, the continuation of the storm outside looms loud and ugly, pressed up against the same sort of magical barrier that exists in Havenwell, ready to smother the town as soon as its protection drops. Flashes of lightning occasionally tear through the storm, giving the town something of a violent backlight that everyone tries their best to ignore. And the barricade at the end of the train tracks implies that the residents here were not expecting pleasant company any time soon.

Speaking of residents, the arrival of a noisy train at the edge of their home of course brings the Shoremere locals out of their homes to investigate with dread and curiosity, mixed. Visitors will find a mismatch greeting them: some are fully robotic like their Havenwell neighbours, but others are hybrid/cyborg adjacent. They possess the kind of animalistic features that the Havenwell natives have imagined recently, but with metallic limbs, whirring hearts, implanted eyes, hands that can interchange between fingers, tools, or weapons like swiss army knives. They keep at a distance and watch warily while their city's leader - a priestly-looking cyborg with avian-feathered hair and clawed fingers, one mechanical leg peeking out beneath his robes - meets with the lead conductor, and they speak quietly for a little while. When they part, he steps up to greet the newcomers and his own citizens alike, welcoming everyone to Shoremere and recognizing that, no doubt, they will all have plenty of questions, but so long as everyone treats one another with respect and courtesy, everyone will be free to explore and ask whatever they please. Shoremere is at their disposal, and unless someone causes trouble, they'll share and help in whatever way they can. Understandably, the conductor and the priest will have an awful lot of discussing to do, and the two of them wander off towards the center of town, leaving citizens and newcomers to fend for themselves. Maybe... go say hello?

Speaking with the residents of Shoremere will earn you plenty of questions. What is Havenwell like? Are the people doing well? How long have you been here? Are you all so squishy, still with all your limbs? Likewise, asking questions of the people here will net both similar and very different answers to what you'd get in Havenwell. Here is a shortlist of basic information about Shoremere:
  • Most of the architecture is built through stone from beneath the mountain (which they mostly leave untouched ground-up as it acts as the perfect barricade protecting them from the storm) and driftwood from the sea, albeit after a round of purification and preservation techniques. However, there are some buildings made entirely from wood, thanks to the availability of swift-growing trees along the shore.

  • The days begin with a dusky morning fog coming off the water, petering off into warm and sunny afternoons, and end with the cool breeze of the sea in the evenings. It's very balmy most of the time, the perfect vacation zone.

  • Main industries and work done here includes sea fishing, produce growing at the greenhouse (that big translucent building to the southwest), preservation of aquatic life, and weaving from natural materials and the various plant life they've managed to keep growing here. Try not to faint at the concept of finding a real cotton shirt after so long using only synthetic…

  • The people here struggle with long-term memory and history in a similar manner but for a different reason; at least half the residents opted not to go fully automated, and thus have retained their flesh bodies, outside of cyborg implants or replacements to reduce their consumption of biomaterial and keep their bodies working in top shape for longer. As such, they live and die mostly natural lives, and some parts of history are just lost to time. Most significantly: there are children, tiny flesh-and-blood creatures with adorable animalistic traits clinging to the legs of their parents and staring at the newcomers. The children, once brave enough to greet anyone, will have approximately eight million questions, so good luck getting a word edgewise.

  • The lighthouse is the hub of spirituality in Shoremere, rather than any temples, and it houses the story of the demi-goddess featured in the center of town. The story goes that Shoremere struggled with violent storms for so long, that once upon a time there were essentially at death's door. One resident of town who was perfect and devout in all ways of life had over time developed the strongest relationship one could imagine with the Winged Lord, and for the sake of her people, she prayed that He might deliver their home from the darkness of the stormy seas. The two of them formed a pact, and through His blessing, she was consumed by the sea. (There is a good deal of philosophical debate revolving around whether this means she drowned herself, or was eaten by a giant fish, amongst other theories but none can say for sure which is true.) Through her sacrifice, the lighthouse was powered with a protective magic, and she was granted immortality as a demi-goddess subservient to the Winged Lord. While her actual name has been lost to history, the locals refer to her as Lady of the Lighthouse (or LoL for short). The temple lighthouse is maintained in honour of her gift to Shoremere, and it is the source of their town's magic barrier.

    In line with the above, the lighthouse acts as a protective tower, museum, and temple all at once. At the base of the tower sits an open basin adjacent to the main construction, where the water of the sea flows freely. It is equipped with polished stone seats where adherents can sit and commune or pray to the Winged Lord and the demi-goddess who protect their town, who wish to do so while resting in their aquatic element. The locals say that they don't exactly worship either for the most part, as the Winged Lord is long-deceased and the demi-goddess is not a proper god, but it is polite to be thankful to their benefactor, and many people have private in-house shrines devoted to other gods of their choice, so Havenwell's main four also have a place here.

  • The tall blue building in the southeastern part of the arc is a vast aquarium, housing Shoremere's equivalent of Havenwell's zoo and botanical garden. Within is a preservation facility of the various species of aquatic life that once lived aplenty in their world. Large tanks house a multitude of species, some of which may seem familiar, others completely alien. There is also an outdoor area with an observation area above, and sections where visitors can walk down and interact with the aquatic creatures that venture close enough to touch. Particular species of note in the facility are:
    • Baemodus: resembling tiny sharks about the size of an oven tray, these are small and gentle carnivores whose unique feature is essentially "mood ring" skin, smooth grey flesh that is splashed with a sudden tie-dye effect of colour when touched. One can always tell which of them has been petted or handled recently, as they are varying shades of rainbow.
    • Guyro: large disc-shaped creatures that spin through water like frisbies, using intake/outtake water pressure valves to propel themselves. Once in a while they'll propel themselves right out of the water and hit visitors in the face; if that happens, their tenders politely ask that you frisbie-fling them right back into the water where they belong, thank you.
    • Nootjar: they are basically penguins. They have goat eyes and they shriek like potoos, but they're penguins. They waddle around wherever they want, including between your legs, onto your lap, into your luggage...
    • Thalassii:oh hey, it's those giant crabs. They live in the basement which there is an underground open water cove, and are very carefully contained behind reinforced iron fences. Do not pet these.

    Another portion of the facility of note is one section of the basement which features an exhibit of deep-sea creatures; these include pictures but no life example, most of which are about as terrifying as you imagine the words "deep sea" might conjure. On the other hand, the aquarium's whale-angler fish hybrid mascot is... unexpectedly adorable? Which is good, because his visage is plastered all over the place. There's even a cut-out to take pictures with him. Kids seem to love him, anyway.

  • The northern greenhouse section of town is pretty vegetarian, as their primary source of meat in town comes from fishing. Lettuce, root vegetables (potato-adjacent), and corn-like stalks grow all seasons within the carefully cultivated greenhouse atmosphere. Outside, a subset of tree rows are devoted to the prime local fruits: Dika, the Aellyn form of mango, sweet and juicy in vibrant citrus shades, Gooba, which have a sour peeling exterior and a sweet milk-like pulp within, and Zaibe, which are heavy, hairy white shells that can be cracked open to access the fruit within. They smell like absolute death once opened, so generally their harvest is handled by the wholly robotic types who have no sense of smell, but the syrup inside is sweet as spun sugar and the soft fruit surrounding it tastes wonderfully lush either as shavings or in fruit cubes. It is encouraged that you handle with gloves or utensils, however, lest your hands smell for days.


Shoremere as a whole is quite active and easygoing, and everyone works hard day after day, but they'd be the first to admit that things have been awfully routine for a very long time. The shake-up of new arrivals is a welcome change, to be sure.


PROMPT III: Let's Go to the Beach-each, Let's Go Get a Wave
Two beach chairs turned out towards the shore, with a full, crystal-blue ocean in view.

If all of the above isn't enough to keep you busy in Shoremere, here's something left only briefly mentioned: the beach. The sun and sand call to everyone who ventures out of the train, and sooner or later you're bound to end up on the shore. If you neglected to or did not own a bathing suit, those can be easily purchased or commissioned by one of the weavers in town. Turns out the Zaibe outer shell fibers make for fantastic stretchy thread materials, and can be bleached and dyed to practically any shade. Swimsuits are also designed for the Shoremerans who have all manner of unusual body features, so they're used to quick custom orders and tail-or-wing based designs. The beach features a few miles of balmy, tropical water temperatures, and mostly smooth waves. Some things to do outside of swimming or sunbathing:

  • Surfing: while the water is mostly calm and relaxing, there will be periodic bouts of large waves that loom on the horizon and sweep through the outer rim of the water within the barrier, and when those moments occur (generally for up to an hour each day), there is usually a rush of activity on the sand. Parents will bring their children into shore to wait it out or have lunch, while a handful of adventurous locals will grab some surfboards and rush out to enjoy the ride. Offworlders are welcome to join in the fun, and many of the locals would be happy to give instructions to those who don't know how to surf yet. Maybe you'll find your new passion?

  • Fishing: a pond is all well and good, but there's something special about ocean fishing. The town has a very active fishery on the residential side, so if you're keen on giving it a shot, there's always a spare rod available somewhere amongst the community. Toss a lure off the shore, or join one of the fishing boats as they take their nets further offshore for the hardier prey. There are all kinds of strange alien fish to be captured, and the locals can teach you which are safe to eat and which are used for other things (such as lantern oil or armor scales). Those who join one of the net crew will be awarded their share of the catch, as long as they put in the work to earn it.

  • Sweets: a Shoremere special! Since the beach fruits are so beloved and grow so well, they're very common in cooking, and they make for great desserts. The beachfront has a stand that is always open with a series of wonderful fruit cups, juices, and parfaits available for the thirsty beach-goers. However... well, it is the latter half of the month, so completely at random, the sweets may have some strange effects:
    • Dried Dika Sugar Slices: self-explanatory. for some reason, you may feel compelled to run dramatically through the waves a la Baywatch. Are you on camera? Whatever, you deserve to be on camera. Strut your best stuff.

    • Gooba Milkshake: a lovely citrus foam mixture with crushed ice. You suddenly really want to visit the aquarium and play frisbee with the Guyro. The Guyro would love it if you did. The aquarium staff would love it if you didn't. Only you can decide who wins that battle of wills.

    • Sweet & Stinky: Dika and Zaibe fresh cut bricks in sweet syrup. Nothing actually happens with this one, turns out. But the paranoia of something changing after you drink it will stick with you for like an hour afterwards, so you might be insufferable to be around for a while.

    • Trio Parfait: all three fruits mixed together with a sweet ice cream formed from Gooba's milk. You gain the ability to transform into one of the aquatic creatures of the region. That's pretty cool, right? Downside is, you can't really control it or pick which one. Maybe you'll be a badass shark. Maybe you'll be a seal. Maybe you'll be the potoo penguin and just wail annoyingly at people until someone throws you in the water. Thankfully it only lasts like an hour, so you can try another parfait to see if your luck improves. That shark is definitely gonna come to you eventually.


    If anyone questions the Shoremerans about these weird effects, they are most likely to sigh, "Does that not happen in Havenwell? Must be nice. The flavour's worth it, though." And really, it is. They're all delightful.

  • Sleepovers: if you'd rather spend the night in town instead of returning to Havenwell, the locals don't exactly have a plethora of extra housing or hotels, but they do have a wealth of hospitality. Visitors will have a few choices in where to sleep.
          One: You can bunk with one of the local families (who would become your 'host' and be responsible for feeding you dinner and housing you for the night), which would be the warmest and most comfortable option, and will most likely net you a delicious meal, but can theoretically also come with a) gawking, fascinated children or doting grandma-types who talk your ear off until midnight, and b) the cultural expectation that when they come visiting in Havenwell, you'll return the favour for a night as well. This is a voluntary gesture, so no one will be housed with a local who resents their invasion, at least.
          Two: pitch up a tent, grab some blankets, and spend the night on the beach. Not the comfiest of ways to take shelter, but for those who like more privacy and don't mind the outdoors-y life, the ocean breeze and the sound of the waves can lull you to sleep quite effectively, and the night bonfires make for good storytelling or the toasting of s'mores.
          Three: have a sleepover at the aquarium! the least private, because it's still very much a public building, and there are no accommodations so you'll all be bundled together in a pile with pillows and blankets on the floor somewhere. But hey, the place has bathrooms, and wouldn't it be charming to sleep underneath the overhead tank tunnels, counting fish and imagining you're sleeping underwater?


PROMPT IV: Tourist Exchange
a person with a lion's head and a tourist-y hat holds binoculars, observing the scenery

Now that a safe route has been established, and once they manage to remove the barricade and fix the track so the darn thing can turn around again, the Crystallight Rapids will be making periodic journeys to and from Shoremere every day, once in the morning and once near sundown. The journey takes several hours, and may be subject to the occasional brief stop due to ongoing repairs (or the occasional crab crossing). Over time the journey will go more smoothly and safely, and by month's end will be at most 2 hours each way. Passengers from both towns are welcome, and after the maiden journey, are subject to a nominal dora fee for service and upkeep.

Since passage will be going both ways, that means that Shoremere locals will be visiting Havenwell, too! It will take some time for them to brave leaving town to a whole other city, but a slow trickle of visitors will gradually become the norm. Unlike Shoremere, Havenwell has plenty of spare housing, so there's lots of room for them to take up a temporary residence while they explore. Their focus will be trade for materials and tools they can't easily get in Shoremere (proper metal and metal-related tools, for example), exploring the zoo (their home has a shortage of land animals, comparatively), visiting the temples (many have never seen a full-sized temple to the gods!) and the entertainment district, which is significantly more muted back home. In short, Havenwell is being invaded by a lot of homebody furry tourists, and local businesses will see a substantial uptick in customers. It's going to be lively for a while.

Residents of Havenwell are absolutely fascinated (and smitten, let's be real) by the appearance of real physical bodies, and especially children, when some of the Shoremere families finally come calling. Some are rather grumpy about the noise and the mess, but plenty seem to activate their "doting auntie" programming and begin to spoil the kids. Said kids learn very quickly to take advantage of this generosity. Raise a glass for their poor parents. (The grumbling about noise and mess only gets louder.) The researchers in particular will be sent into a tizzy because the ancestors of their old physical forms will be here! In the literal flesh! And will probably be very annoying to the tourists, asking for samples and to study them. Their requests for research materials probably won't go over too well until they calm the heck down, though, so there won't be much progress on that front for a while.

Characters will be able to trade their resources with Shoremere in both cities- those who get apples from their replicators can trade for mangos, those who do mining or smithing can trade metalworks for wood, etc. This is a great opportunity to experience new things and gain access to resources you might have been missing within Havenwell.




A special note about this event! Given that Shoremere is an entirely new area and we wish to give players/characters a good amount of time to explore each prompt and section of this adventure to a new city, this event will be going on for two months (August/Sept). Characters are free to travel to and from Shoremere and Havenwell using the train. In September, we will still post a small sub-event for local Havenwell things, but our focus will mainly be on the train, Shoremere, and encouraging exploration thereof. So, this event will run from August 15th to September 30th. Click on each prompt's title to see the text. If you have any questions, feel free to direct them to the FAQ or to the Mod Question thread. You can also use the Havenwell Status page or the General Plotting Comment to give you other ideas for original prompts!
hugtopiamods: (Default)
[personal profile] hugtopiamods
July (Lasdia) Plotting Post

Feel free to use this entry for plotting purposes as you please, and use the Mod Question thread below for any questions. Also, please utilize the General Plotting Comment below for any non-event related plotting for things like open mingles, parties, your own plots, etc. You can also use the Havenwell Status page for original prompt ideas.

A log will be posted on the day the event begins, but characters are welcome to create their own entries as well. This event will run from July 15th to July 31st. Click on each prompt's title to see the text. If you have any questions, feel free to direct them to the FAQ or to the Mod Question thread. Happy plotting!

summer days are less bummer days )
hugtopiamods: (Default)
[personal profile] hugtopiamods
June (Dianir) Plotting Post

Feel free to use this entry for plotting purposes as you please, and use the Mod Question thread below for any questions. Also, please utilize the General Plotting Comment below for any non-event related plotting for things like open mingles, parties, your own plots, etc. You can also use the Havenwell Status page for original prompt ideas.

A log will be posted on the day the event begins, but characters are welcome to create their own entries as well. This event will run from May 15th to May 31st. Click on each prompt's title to see the text. If you have any questions, feel free to direct them to the FAQ or to the Mod Question thread. Happy plotting!



PROMPT I: Corridor of Lights
a park pathway lined by benches at night, lit by a line of streetlights '

Compared to how the weather and world beyond the barrier was a few years ago, the wilds these days appear far less harsh. While the constant storm of dust and debris appears to maintain its viciousness further out, and it is yet strong enough to obscure whatever source of light there is beyond the atmosphere, its tumultuous gusts are noticeably less harsh closer to the city itself. And, in fact, there even appears to be patches of green just outside the barrier, although the growth rapidly stops at a certain near-distance from the city. All together, this prompts those of the researchers to make an announcement: that they are allowing– no, they are asking the off-worlders for help in Phase I of repairing the mysterious train station to the south. What do they want the non-locals to do? To make a corridor meter by meter or even inch by inch if necessary, by placing the charged up crystal-conduits of last month on poles either side of a path, stringing them together with reinforced cable.
  1. As mentioned above, characters will be setting off beyond the barrier. The further characters trek as they set up the corridor, the more hazardous and darker the environment becomes. Further away from the city, even before reaching the train station ruins, light is scarce, and the world is cold, dry, and with winds as harsh as sandpaper. At some point, one's only source of light may be the flashlight attached to the exosuit front or the dim glow of the conduits themselves. Safe travels.

  2. Characters will all be given exosuits to wear beyond the barrier, which are custom-fitted to their body, as well as a conduit. While researchers encourage characters to continue engaging in touch as they march into the open, it isn't necessary to participate.They will also all be given a flare to use in case of emergency.

  3. Despite the improved quality of air beyond the barrier, staying out too long can still result in contracting a mysterious illness that involves chills, fever, malaise, and fatigue. The locals know of this illness as being borne from a mysterious miasma that permeates both air and ground outside. Touch alleviates the symptoms, but it takes time. If one is exposed while still beyond the barrier, characters can use their flare to signal for (player-discretion) NPC support to bring them back to the city. Tents will be set up by the locals to take in any injured or ill characters.

Once the corridor is fully finished with the conduits strung together by poles and cables, the makeshift highway will come to life by a dim, golden light reminiscent that of the barrier. Starting with the conduits nearest to the city, a shimmering, semi-translucent shield appears to dome over each section of the path until finally spanning its entire length, seemingly dispelling any miasma within. Just in case, though, the locals suggest to not remove one's exosuits just yet. This golden-lit corridor has an ethereal quality to it, muting the howling wind outside, as well as providing a sense of safety and warmth. A few local helpers can be seen standing in awe of this grand accomplishment, holding hands or linking arms as they marvel at the replicated barrier, walking down the path slowly. Some of them may even come up and thank the characters for their hard work. If they hadn't been made of metal, they are sure they would be shedding tears of joy.


PROMPT II: Chaining the Supply
a video game screenshot of two people attempting to capture a giant lizard in a jungle

With the highway finally established, the researchers are calling for the initiation of Phase II, involving more sets of volunteers (they know, they know, they're needy; but don't worry, they promise they'll compensate you with dora!).
  • Help with Supplies: Become a runner of supplies from point A to point B on the corridor, passing off items, cords, metal, electronics, to the next volunteer.
  • Help with Charging the Conduits: Regrettably, the consistency of the barrier surrounding the corridor is patchy in some areas. The locals are asking for help: simply engage in any form touch with someone next to a dimmer-looking conduit. They have even provided plush couches for characters to relax upon. What do you mean, that's not comfy? No worries, they'll also provide a privacy curtain for you. Alternatively, these couches can be used as a resting station for characters in need of a break.
  • Protect the Corridor: The light of the corridor is bound to attract a few curious and hostile wildlife to its source of light. Those who are brave enough may depart the safety of the corridor's barrier to combat or capture the creatures that would threaten its integrity. Please see below for list of potential wildlife encounters, and note that any engagement with these creatures generates a big risk of exposure to the miasma that may make a character severely ill and lethargic. Working with a partner is encouraged.

    For those who opt to attempt to capture some of the infected creatures, specialized nets will be provided to allow for safe catch-and-transport without making contact with the poison they exude. There will be an area designated for the captured creatures until they can be transported to one of the research labs. Some of the crystals have been moved to clear the area, and while they are held there, offworlders are encouraged to attempt a new experiment: can the crystals also purify the poison inside living creatures, as well as the air itself? If offworlders make contact within the creature's and the crystal's vicinity, can they be saved?

    If your character ends up capturing one of the creatures, please comment to this comment here noting which ones and how many.


These are the creatures that can be encountered on a character's path. Next to their names are the frequency with which they can be found and level of hostility. Characters can encounter either untainted or poisoned renditions of these creatures, if a regular version exists.
  • "The Apparitions" (uncommon - very hostile): a creature new to those both native and offworld, these ghost-like creatures can take any form, humanoid, robotic, animal. They are translucent and mostly featureless/faceless, floating from place to place and trying to stay out of sight. They prefer to perform sneak attacks, and should they make contact with someone's bare flesh or (if you're unlucky) phase through your suit, they are able to stun most people, capturing and preventing your escape as they begin to steal your thoughts. Whatever fleeting thing might pass through your mind as you make contact with them is devoured, whatever you're feeling is consumed. This effect can be halted by another person interfering and forcing the apparition to break contact, but they can only be harmed by those who have formed a physical connection with one another. Basically: don't be caught alone by one, or there will be no escape unless someone comes to your rescue. (Apparitions cannot be captured, only slain or driven away.)
  • Inky Black Spiders (common - hostile): These relatively small, black spider-like creatures have very basic melee attacks, using their fangs and their sharp legs to bite and claw at people. Those who were around in October when the wall broke will recognize them as the most common enemy back then. Their exoskeletons are hard and when they die, they smash into a black goo. They tend to travel in packs, using sheer numbers to overwhelm their prey.
  • One-Eyed Lizard (uncommon - docile): An iridescent scaly purple and green lizard approximately 8 to 10cm in length from tip to tail. It has a single eye at the top of its head that can rotate to see 360 degrees around it. This creature's main defenses are its tough hide and a spine on the tip of its tail which it whips at predators to dissuade them from eating it. It's more likely to run than fight, however, and can usually be found sunbathing on exposed rock with its eye closed.
  • "Bone Giraffe" (extremely rare - hostile): A nearly 20-foot tall, long-necked skeleton of a four-legged creature long dead with a single curved horn protruding from its skull and a sharp snout. It's usually found lying in a heap, as if it laid down and died that way. A black seven-petaled flower sometimes (but not always) grows from the skull and beneath the skeleton is an oily black film. Touching the oil slick activates the creature, which draws the oil up into the skeletal cage. Its main attacks are brute force, using its bony legs and neck to kick and slam against its prey, and its acid breath. It breathes a black fume that sizzles and burns anything it touches.
  • Rive Talon (rare - hostile - medium): In the past these creatures may have been canines of some form, now they seem to have melded with the detritus of the fallen buildings and creatures of the landscape. Extra spikes, ridges, and protrusions extend from its body at odd angles. Many of them are metal or stone, rather than bone. And some of the bones clearly were not originally its own.
  • Outskirts Hare (uncommon - docile): A shy creature, roughly the size and shape of an earth hare, covered in fuzzy-looking, curly pink hair and cat-like whiskers. Normally quite timid, this creature's poor eyesight causes it to flee when it feels threatened, and relies largely on a sense of touch to navigate its surroundings. Contact with this creature's fur is markedly pleasant, but its skin discharges an oil that causes mild skin irritation on contact when it's nervous. Active mostly at night time.
  • Ansaurini (rare - annoying): a bipedal feathered bird with sharp claws and teeth good for chomping; some possess flight capabilities, but the majority are prone to a lazy waddle. Mostly harmless and deceptively unassuming until you turn your back- and suddenly it's run off with something it stole off your person! They are excellent at escaping, though they can be traced back to their hoard, and if their collection is raided they will make a lot of noise in protest. Just watch your back- they will try again until you leave their territory. Truly, a horrible thing.


PROMPT III: Pop-Up Mouse Café
a line of five cartoon maid girls with mouse ears and tails

This month, the clergy of Ainea's temple are excited to announce a pop-up café for which people are free to volunteer or attend as guests. Whether a character decides to serve others or be served, the staff of the pop-up offers a headband with metallic mouse-ears on top for all to wear. They come in a variety of different hues of pinks and purples, colors that characters may recognize as being associated with Ainea. These headbands are wired to shift and turn with the moods of whoever is wearing them. The rest of the uniform, which includes formal black-and-white attire complete with frilled aprons, is optional. Featured items on the menu include teas and hot chocolates as well as a variety of (synthetic) artisan cheeses. Volunteers who decide to don the mouse-ears of the café will also be encouraged to serve snacks and drinks within the recovery tents set up for the workers who venture outside the barrier. Feeling ambitious? Those who manage to serve tea or cocoa to over five people in the recovery tents will be awarded a golden pin of a mouse they can proudly display on their uniform! Look your cutest, and get out there! You can also keep those ears.

At the end of the day, the staff will gather the group to take a photo together, local and off-worlder crew alike, to hang up on the temple wall. Supporting each other, coming together, and community through difficult times is a cornerstone of Ainea's teachings.




This event will run from June 15th to June 30th. Click on each prompt's title to see the text. If you have any questions, feel free to direct them to the FAQ or to the Mod Question thread. You can also use the Havenwell Status page or the General Plotting Comment to give you other ideas for original prompts!
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May (Ealom) Plotting Post

Feel free to use this entry for plotting purposes as you please, and use the Mod Question thread below for any questions. Also, please utilize the General Plotting Comment below for any non-event related plotting for things like open mingles, parties, your own plots, etc. You can also use the Havenwell Status page for original prompt ideas.

A log will be posted on the day the event begins, but characters are welcome to create their own entries as well. This event will run from May 15th to May 31st. Click on each prompt's title to see the text. If you have any questions, feel free to direct them to the FAQ or to the Mod Question thread. Happy plotting!

CUT TEXT )
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April (Lasai) Plotting Post

Feel free to use this entry for plotting purposes as you please, and use the Mod Question thread below for any questions. Also, please utilize the General Plotting Comment below for any non-event related plotting for things like open mingles, parties, your own plots, etc. You can also use the Havenwell Status page for original prompt ideas.

A log will be posted on the day the event begins, but characters are welcome to create their own entries as well. This event will run from April 15th to April 30th with the first prompt running April 20th to 30th. Click on each prompt's title to see the text. If you have any questions, feel free to direct them to the FAQ or to the Mod Question thread. Happy plotting!



PROMPT I: Fourth Dimension
a glowing rift at the end of a hallway showing another world beyond it

The usual peculiarities of Havenwell have in recent months tended towards the particularly odd; between the contrived coincidences and shifting stars of the prior month, one might begin to wonder if something was a little off about spacetime itself. But so far, it hasn't resulted in anything world-shattering, so maybe it's all reasonably harmless.

Until the rifts start opening. Small breaks in reality that glow around the edges, and though on average they seem about the size of a person, they're impossible to pass through…from this side. Because while they only tend to open briefly, they do so long enough to deposit someone from another place and time entirely before swiftly closing again. Perhaps someone from your own world, from someone else's, from somewhere unknown, maybe even yourself from another time entirely.

That's right, tell your friends because it's fourth wall time, Havenwell.

There will be a separate post for this section of the event, which will go up on April 20th. Timeline-wise, this shift will ICly occur ONLY during the weekend of April 30th to May 2nd, after which point characters will either disappear or become permanent residents via the application process. This also means that the rest of the event effects will have worn off, and characters will be their normal selves through the duration of this prompt.

Some ground rules for the 4th Wall event:

For characters/accounts not in-game:
  • a character does not have to meet application qualifications to post to the 4th Wall Event, except in cases where there is an intent to apply when applications open. Duplicates, CRAU, AU, etc. are permitted for the event.
  • we do ask that crack shenanigans are reasonably limited, game rules are followed, and that the event involve characters only, not players or real people.
  • anyone can toplevel! It'll be a free for all. Go wild, have fun.
  • characters will be given a temporary, low-tech communicator for the duration of the event with limited network access, due to limited availability of the real deal.
  • you will not arrive with any items/companions beyond the clothes that you wear
  • check out the Setting or FAQ pages for location details!

For characters/accounts currently in-game:
  • players can decide for themselves at the event's conclusion whether or not memories of certain visitors remain, and to what extent; memories could become fuzzy, faces or communication obscured, they could disappear entirely, or they can remain fully intact whether the person apps into the game or not.
  • network communications with 4th Wall visitors that don't (or can't) app in will be wiped, with the locals citing a data error related to the older communicators being used. Technology can be unpredictable, huh!
  • any communication exchanges that you WANT to keep can remain with some discretion; for example, if a spouse visits and you happen to take a selfie with them, and they do not (or cannot) app but having that photo of them would give you comfort, feel free to keep it.


PROMPT II: Star Candy
soot sprites waving around candy confetti in varying bright colors


The unique stars of the previous month continue to shimmer within the night sky, and the constellations continue to shift depending on the person who views them. Some stars may even appear brighter than the others as if twinkling to a melody, and others may appear to be growing larger.... or, more accurately, closer. As the night progresses into day, those stars that had been but itty-bitty specks of light in the distance are now tiny flakes of light that fall from the barrier! As they descend, they solidify into small, multicolored morsels, dusted with a sugar that gives them their celestial sheen, which may make them appear positively irresistible to sample. Do you dare try this treat from the heavens?
    Strawberry. These pink-colored delectables make the taster feel rather cuddly and giddy inside, as if one has no worries in the world. Perhaps this might be a relief to those who are stressed, but it may also make others not worry of dangers like heights (or other such perils).

    Blue Raspberry. What was that, "blue raspberries" do not actually exist in the wild? These azure-tinted candies have the very serious effect of making another want to confide in anyone who would listen. Even the quietest wallflower will find themselves confessing an opinion or secret, mundane or grand.

    Pineapple. This sun-colored treat packs a wild, tropical flavor, imbuing the taster with an exceptional amount of energy they never had before. Careful, though, the taster may seek someone, anyone who will fight them, or they may randomly cause fights simply because they can.

    Lime. This earthy-toned confection is sweet as it is sour! You may find yourself being a little on edge, or perhaps irked, at any random, minor thing… Or worse, completely preoccupied by something unresolved that has been bothering you for a long while. Moreover, there's this strange desire to vent your frustrations in a way that may not be the healthiest.





PROMPT III: Speed (Not!)Dating
two out of focus glasses of wine on a table, with two red roses clear in the foreground


The robots of Havenwell have encouraged the off-worlders and any visitors to get to know each other, and the locals have designed what they believe may be the perfect ice breaker! Speed Not-Dating: in which two people sit down across from each other in a typical get-to-know-you setting. There are cards with conversation starters, candles, and roses on the table, all which the locals insist isn't for any romantic reason. Say hello, exchange names and contact information! Holding hands is highly encouraged, but not necessary. Suspiciously, however, once two people do hold hands, they may not find the bond easily broken. Nevermind that, though! A pair who decides to leave from the speed (not) dating while hand in hand (or more, the locals won't judge!) will find themselves awarded with a gift basket. Within the present are a pair of matching onesie pajamas, of which the hoods sport ears of any animal you wish.
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March (Ainir) Plotting Post

Feel free to use this entry for plotting purposes as you please, and use the Mod Question thread below for any questions. Also, please utilize the General Plotting Comment below for any non-event related plotting for things like open mingles, parties, your own plots, etc. You can also use the Havenwell Status page for original prompt ideas.

A log will be posted on the day the event begins, but characters are welcome to create their own entries as well. This event will run from March 15 to March 31. Click on each prompt's title to see the text. If you have any questions, feel free to direct them to the FAQ or to the Mod Question thread. Happy plotting!


PROMPT I: Skits and Giggles
a gif of someone stomping on the ground with bottom text HAS A PERSONAL VENDETTA AGAINST THE NEIGHBOURS DOWNSTAIRS

As the month of Ainir wears on, things in Havenwell begin to turn towards the strange and chaotic…more so than usual. Circumstances align in unpredictable and convoluted ways, as though space and time themselves are making small tweaks here and there to rope the city's offworlders into a heretofore unseen range of odd situations. Out of nowhere, impulses will materialize into their mind(s), and while it is not forced, it might be hard to resist depending on the nature of the impulse or the people around them. Two people might find themselves on a simple shopping trip together searching for a strange item despite never having met before, or perhaps one will suddenly discover the urge to try making a multi-tiered cake and drag their friends along for the ride. It's very… unusual. One could even say such situations and desires almost feel randomly generated.

For the latter half of the month, Havenwell will be undergoing a more open-ended kind of chaos than usual; we encourage you to have fun and make your own range of situations from the ordinary to the improbably odd. (Like if Who's Line had no host but just inserted prompts into one's head.) Here are some random scenario generators, to get you started, though you are more than welcome to find your own, mix and match, or come up with something yourself:

A Very Helpful Master List

For One Character/General:
One Two

For Two Characters:
One Two

Something a Little Sillier

Curiously enough, these skits can be both contagious and magical to the point where objects useful to the scenarios themselves may manifest inexplicably to make it easier to play out. These objects don't tend to last long - they'll vanish before the end of the day if you take your eyes off of them at some point after their use has ended - but hey, maybe you'll find a use for that Turbo Doll you just fought some fella in the market for, before it's gone.


PROMPT II: Festival of Flowers
watercolors surrounding a painting of a girl in a galaxy-patterned flower crown, holding small gold planets

With the influx of plantlife both natural and left over from the previous month's occurrences, Havenwell's residents are well supplied for the annual Festival of Flowers (MARCH PROMPT: Hold My Flower) celebrated every Ainir. Natives of the city will be happily working to weave crowns in all sorts pf colors and shapes; made with flowers real, synthetic, or a mixture of both. They will even be glad to instruct the offworlders in the art of flower crowns, or even insistently looking to weave flowers into the hair of those who might wear theirs a bit longer. If given the chance, they will even speak at length about their choices in both colors and the flowers' meanings, so long as the end result is made to suit its wearer both aesthetically and symbolically. The local greenhouses will be handing out the blossoms harvested for the festival, so feel free to participate guilt-free; remember, flowers are too impermanent to not enjoy! Offworlders will find plenty of species throughout the city, including some that might be familiar. It seems the world is still indulgently borrowing from home as it heals itself.

If anyone has leftover crystalline flowers, vines, and plants that grew from their hands last month, these items are more delicate than normal plants but can still be worked into the flower crowns with a gentle touch and a bit of effort.


PROMPT III: Starlight, Starbright
a night sky in shades of green and blue, with a large amount of stars

Over the course of the festival, for some reason the night sky above Havenwell appears to be taking subtly different forms; it never looks quite the same twice, and often differs from person to person. The stars overhead arrange themselves into different configurations: that of Havenwell's distant past, perhaps, or even into constellations the city's offworlders might find familiar. If by chance one can see a sky that another can't, joining hands for an evening of stargazing might just sync them up to be underneath the same distant stars. Enjoy an evening of stargazing, sharing familiar or fresh constellations with someone special.

For those who are participating in the Festival of Flowers, you might notice a curious added effect: if you happen to go stargazing while wearing certain flowers, the starscape that appears may coincide with the location, season, or biome that flower is native to, as if the two are calling to one another. Since Havenwell has acquired a bountiful number of species from varying worlds over the last few seasons that this festival occurred, feel free to get creative with this concept. Does your world have a reverse sunflower that follows the moon during winter? Enjoy your winter sky and a very happy flower crown. Maybe you found a ghost orchid that only blooms in the hottest part of the summer. Sounds perfectly suited for a summer sky that just happens to appear above you now…

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February (Nalom) Plotting Post

Feel free to use this entry for plotting purposes as you please, and use the Mod Question thread below for any questions. Also, please utilize the General Plotting Comment below for any non-event related plotting for things like open mingles, parties, your own plots, etc. You can also use the Havenwell Status page for original prompt ideas.

A log will be posted on the day the event begins, but characters are welcome to create their own entries as well. This event will run from 14 February to 28 February. Click on each prompt's title to see the text. If you have any questions, feel free to direct them to the FAQ or to the Mod Question thread. Happy plotting!



PROMPT I: Are You Satisfied With Your Cuddle Care?
a line of toy stuffed corgi dogs on a shelf, barcode tags attached to their ears

Those who have been in Havenwell for over a year will remember that every Nalom the Research Towers partner with the Business District to try and produce a new companion for the citizens of this fair city. This year is no different, despite the lingering cooler feelings of the denizens toward the Towers at the moment. The researchers hope this newest companion will help warm people back up to them because who doesn’t love a cuddly friend, right?

Cyborg dogs that look remarkably similar to corgis - short legs, no tail, fluffy as a puffball and lovable to boot - have invaded Havenwell’s streets. They come in a variety of colors - brown and tan, black and white, red and….pink? Blue and gold? Psychedelic rainbow? Lisa Frank Nightmare? Yup, all of those - and sizes, from mouse-sized to horse-sized. These Cyorgus, as they’ve been named, are fluffy and warm and love to cuddle, but they also have one other unique feature: they like to say affirmations to whomever is near them at random intervals.

These affirmations range from cute - “Your hugs light up my world! I love you!” - to downright weird - “Ingest your own grave!” Yeah, okay there, buddy. The Cyorgus follow people around until they’ve received at least one pet or cuddle and until they’ve given out at least one affirmation, and once people are done with them, they launch into a rather thorough Customer Service Survey that you must complete or the Cyorgus will not leave you alone. Run all you like, but the Cyorgus can find you and it will get its answers even if it has to scream the questions at your window at 2am.

Some examples of the survey questions are:
  • Did the Cyorgus’ affirmation brighten your day? If yes, please rate your brightening on a scale of 1 to 10.
  • How long did you interact with your Cyorgus?
  • Did you have alternative cuddle options besides the Cyorgus today?
  • Is this your first time interacting with the Cyorgus? If no, how many times have you interacted with the Cyorgus?
  • Please rate the smell of the Cyorgus’ fur on a scale of 1 to 10. 1 being extremely unpleasant to 10 being extremely pleasant. The Cyorgus will now cycle through various scents. Please stand by.
  • How old are you and what species do you identify as?
  • What is your approximate arm circumference?
  • Are you actively cuddling another member of Havenwell on a semi-regular basis?
And so on. You can let us know how your characters would generally respond to the survey here in the comments section. Would it be generally positive? Generally negative? Happy? Sad? Explosive?

These questions can certainly start to get annoying as they continue, so some may be tempted to destroy the Cyorgus in order to make it stop. And it might work…temporarily. But these cuddle buddies were created using the same nanotech that runs the Arena, and while you may destroy it for a few moments, it soon begins to reassemble itself to continue its relentless pursuit of Customer Happiness. Occasionally, the reassembling process can glitch out, resulting in…less than pleasant results. What’s worse than one horse-sized Cyorgus asking how cuddle active you are? How about a three-headed horse-sized Cyorgus doing the same?


PROMPT II: Hands-on Cultivation
two arms resting on a table, with stalks of flowers emerging from shirt sleeves towards each hand

CW: mild body horror!

This final month of Rawna’s influence, while usually quiet on the god-front, has the dragon god giving one last push this year. When some characters wake up, they may find a peculiar-looking vine growing out of the middle of their non-dominant hand. It doesn’t hurt, but it can’t be pruned or removed by any magical or non-magical means. Throughout the day, the vine will grow a bud, and that bud will bloom by midday into a beautiful flower with wide soft petals and varied coloring. It’s quite lovely to look at, but as time progresses, the flower and vine only grow larger, becoming more and more unwieldy as time passes. If, by the evening, the flower has not been removed, the vine and its bloom will have encased your hand like a glove, locking it into whatever position you last had it in. Better not make rude gestures!

The only way to remove the flower quickly is to have sustained positive physical contact with another offworlder, at which point the blossom and vine harmlessly pops off. For some people, the color of the flower may even change to reflect the relationship between the two people - lighter, happier colors for positive ones, darker, muddier colors for negative ones. The flower and vine remain frozen in time once removed, unable to be cultivated, but also unable to die. Preserved forever as a lovely (or creepy) reminder of your time spent together. If your character is unwilling to engage in anything physical, never fear! Within a week the flower will shrivel and die anyway, falling off harmlessly and painlessly. They'll just have to deal with one hand becoming an annoying topiary for a bit.

Some people, after they’ve removed the flower or had it fall off, may find a new vine growing again in as little as a day. It seems the gods feel like you may need a few extra hugs to brighten your day.


PROMPT III: Last Nalom I Made You a Heart
a red toolbox filled with cookies and chocolate tools

The natives of Havenwell have now seen Nalom come about twice since the offworlders arrived, and they’ve learned much in that time. They know that the offworlders enjoy spending the dragon month by giving love to one another, and what better way to express that love than through food! Specifically, candy. While the natives themselves cannot partake, they know that food is an incredibly important part of the offworlders’ lives and so many shops and even some private citizens have set up street stalls where characters can come, pay a small dora fee, and make delectably sweet treats to give to friends, family, and lovers.

Create sugar candy hearts or dip some ready-made synth-fruit into chocolate. Make yourself a chocolate bar in one of the many available molds that the citizens have prepared. Add flavors to your treats to make them unforgettable presents! A few booths have normal boring flavors like milk chocolate, white chocolate, or dark chocolate, strawberries and oranges or bananas. But most of the booths have decided to be far more creative with their offerings.

Enjoy chocolate flavored like Sriracha! Lime soda candy hearts! Fire-hot ginger chocolate-covered bananas! Rubber-flavored sugar! Carpet-flavored chocolate beans! It’s Beanboozled, but with candy basically, so go wild with the combinations. The shapes of the candy and chocolate molds range from an anatomically correct and disturbingly photorealistic human heart to cute things like Ainean mice. How about some real nuts and bolts? A cat’s head? A mold that can only make a 25lb gummy snake? A teddy bear that’s the size of a dog? Femurs! Bones! Pants! Soup cans! Feet! Anything but normal shapes like cartoon hearts or flowers. Oh and for those who want to watch their sugar intake, everything is also available sugar-free! The taste may leave something to be desired, but at least your blood sugar levels won’t skyrocket to the moon.

Happy Candy Month, everyone!


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January (Lasra) Plotting Post

Feel free to use this entry for plotting purposes as you please, and use the Mod Question thread below for any questions. Also, please utilize the General Plotting Comment below for any non-event related plotting for things like open mingles, parties, your own plots, etc. You can also use the Havenwell Status page for original prompt ideas.

A log will be posted on the day the event begins, but characters are welcome to create their own entries as well. This event will run from 15 January to 31 January. Click on each prompt's title to see the text. If you have any questions, feel free to direct them to the FAQ or to the Mod Question thread.



PROMPT I: Festive Flora Festoons
festive holiday garland with metallic colored berries

They're trying to keep the holiday spirit going with some greenery among all the cold wintery snowy weather! All around the city, over doorways, strung across roads and walkways, threaded in entryways and hallways alike, people can find colorful wreaths and garlands hung overhead. Prominently displayed among the Rawna-centric ribbons and synthetic greens are real live plants! It seems the natives have picked up on the idea of holiday decorations involving seasonal flora and other decor to brighten the darker winter days. Sadly, it seems they've missed the mark on what kinds of plants are meant to be involved. Here and there, people can find all manner of plant strung up from things that look like ivy to pine-adjacent trees to weird decorations that miss the 'plant' mark entirely. Moreover, it seems these decorations are being tampered with by the gods in a haphazard manner. Some, not all, of these decorations carry a strange field around them, affecting people when they walk beneath them. Watch out, offworlders! While the natives are also getting caught sometimes, you're the most susceptible to this mysterious meddling.

♥ Mistletoe: Some of these plants are actually mistletoe, and for those familiar with the Earth tradition, they carry the same effects. On occasion when you and another person walk under the mistletoe, an invisible force field springs up, trapping you both in a six foot circle beneath the plant. Any attempts to destroy the decoration does nothing to dispel the field and teleportation does nothing but bounce you to the other side of this odd bounded circle. For those in know, they may have an inkling of what needs to happen to escape this little trap: positive physical contact in the form of hugs or kisses! Platonic kisses on the hand and cheek do seem to work for some people, though, so maybe you can both escape this without too much embarrassment? ...Maybe?

♥ Missile...toe??: Some of the plants around town have brightly colored stockings and socks hung in them. The natives seem to think that hanging footwear is an integral part of the offworld winter tradition, so they've carried it over to Lasra. On occasion, when you and another person are caught under these decorations, a cloud will form overhead and begin pelting both of you with tiny foam darts. The cloud moves with you both and will give chase for an indeterminate amount of time. It even seems that it can follow you indoors, which is entirely illogical but so is a cloud blitzing you with foam darts and here we are. It isn't omnipotent though and quick thinking or some fancy moves can throw it off your trail for awhile. The only problem is you and the other person can't seem to get more than six feet apart from one another, so you better come up with an action plan to either dispel the cloud or figure out a way to elude it or you'll be spending your day annoyed at the constant barrage of toys.

♥ Verdant veritas: This is just getting weird now. Some of the garlands have miniaturized versions of entire trees hung upside down from them. These trees range from off-colored pines to what passes for this world's version of plastic palm trees to miscolored birches, oaks, and fruit trees. Most of these trees are plastic, but it can be a little strange to see a scaled down tree hanging into the roadway. Getting caught under one of these with another person when they go haywire will trap you both in an entirely uncomfortably small circle of 3 feet from one another. The only way to widen it is to tell the other person a truth about yourself that they may not know. With each truth you tell, the circle widens by 1 foot until it snaps at some indeterminable point. For some, this might just be 2 truths and you're free. For others it might be 20. The natives tend to get caught by this one the most, so at least you have examples of what needs to happen should you find yourself trapped!

♥ Berries aplenty: Some of the decorations are filled with red and white berries hanging in clusters. These are the most innocuous seeming of all the garlands and, since the berries are small enough, the easiest to miss. They do, however, seem to be causing quite a stir with anyone caught beneath it. When you and another person walk beneath these garlands, you'll find yourselves trapped with one of you suddenly wearing a Santa outfit projected over your normal clothes like an illusion. You cannot escape the six foot circle under the berries unless you sit on Santa's lap and tell them what you really really want for the holidays. You've been a good person/robot/cat/creature this year, right? The gods hope so because only those on the Nice List who say what you want and mean it get to leave the clutches of the berries.


PROMPT II: Freeze Tag
a polar bear and cub ice sculpture surrounded by ice waves

The ice sculptures added to the fountain have been a different touch after the disjointed holiday decorations of the month before, livening up the area--in perhaps more ways than one. Whether through the whim of the gods or some other magic, the statues themselves join in the festivities of the new year; they begin moving around and chasing the inhabitants in the most literal game of freeze tag imaginable.

If they catch up to someone, they'll give a light tap on their shoulder: you're it! However, anyone they tag will catch a bit of a chill and before long might find their feet sticking to the ground– before long, they themselves will start to freeze into ice themselves! Better warm up with some physical contact before you end up a statue for a while yourself. Those who have been turned to full statues, should they be so unlucky, can be thawed through close proximity with others, and will be thankfully unharmed, though the chill might linger long enough to encourage some warm snuggles.

This prompt was suggested by Bry. The post linked above is accepting suggestions for the ice sculptures, so feel free to get creative with it.



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December (Ranir) Plotting Post

Feel free to use this entry for plotting purposes as you please, and use the Mod Question thread below for any questions. Also, please utilize the General Plotting Comment below for any non-event related plotting for things like open mingles, parties, your own plots, etc. You can also use the Havenwell Status page for original prompt ideas.

A log will be posted on the day the event begins, but characters are welcome to create their own entries as well. This event will run from 15 December to 31 December. Click on each prompt's title to see the text. If you have any questions, feel free to direct them to the FAQ or to the Mod Question thread.



PROMPT I: See You Next Level
people ice skating around a rink at night, lit by multicolored star-shaped light fixtures

Residents who venture past the wall to the northwest of the arena to visit the fishing pond might find an unusual sight this month: it's frozen over. This is kind of a big deal, because the city hasn't had a substantial amount of open water in- well, no one quite knows how long! It seems to have totally frozen overnight, which is definitely unusual, but hardly the strangest thing to ever happen in Havenwell. Examining the ice will find it sturdy and solid, a good 6 inches thick at minimum. It is safe to walk on, and more importantly...

Excited for a new experience after all the glum and gloom, some local metalworkers are creating skate attachments that can be adjusted for size and connected to the shoes (or the feet, in the case of the local robotic population) of anyone who wants to give skating a try. Visitors to the area will find a booth set up, occasionally manned but mostly left as a trust exercise, with a collection of these devices that are free to use. Please take as many pairs as your party requires and skate to your heart's content! As a courtesy, borrowers are asked to return the skates once they're finished with them, but if you're really itching for a pair, the booth has the equivalent of a QR code you can scan with your communicator and commission a personalized pair.

It seems that part of the city is extra cold this season, because an influx of snow has practically drowned the arena, leaving a thick layer across the entirety and high piles along the sides. Locals have cleared the entrances and done their best to keep it functional, but those wishing to use the facility might find the ground far less sturdy than usual. You can use it as extra training, or maybe just give in to the urge and have fun with it instead. Go sledding, have a snowball fight!



PROMPT II: Fresh or Frozen
a hand dragging a stick through blue bioluminescence in water, followed by someone's feet stepping into the same

Purveyors of the fishing part of the new rink might be unhappy to have lost their hobby, but hey, no one's stopping you from carving a hole in the ice and giving it a go regardless. There's bound to still be something down there, though perhaps not what you'd expect. While you're out at the lake with another person, if you should happen to look into the water through a hole or the ice itself, you might occasionally see a series of dancing lights flitting around beneath you, mysterious but innocuous. Sometimes they disappear if you stare at them too long. Sometimes they follow you. If curiosity gets the better of you, maybe you ought to try dropping a line - or a hand - in to see what it is. If you're feeling really brave and don't mind the cold, you could even take a dive in and see what's going on up close. (Funny: it's not nearly as cold as you'd expect it to be, considering the frigid circumstances.) And there's no reason to worry about the rink, either. Likely through whatever actually turned the pond to ice, any holes carved into the ice somehow manage to freeze again overnight, as though it was never broken in the first place.

Whatever method you choose, these dancing lights will swirl around hook or hands, pulsing gently, until that light bursts and manifests into something familiar. Something you've been wanting, perhaps, or something you once had and have missed dearly. Maybe something you hadn't thought about at all, but would bring you delight. You can pull it from the waters and find it intact and undamaged by the cold or the water, alive if it is a living creature, though it appears to be hibernating. Dry it off, take it home, and check on it in the morning; you will find your gift as whole and well as if you'd plucked it from wherever you'd find it back home. Do with it what you choose, it's yours now. For those who might have the clever idea to try fishing more than once, surprises may await in the form of...a waterlogged old shoe? An empty tin can? A broken fishing lure? The possibilities are as endless as the objects are useless.

For those who may not have any creature or object of note they need or want, it is also possible for fishing to produce a small crystal, faintly glowing with some form of magic. Leaving the crystal by one's bedside overnight will result in a peculiar but pleasant dream; fulfilling one's heartfelt desire. Whether it's wanting to see somewhere back on your homeworld, getting closure with someone not in Havenwell, or hang gliding off of Everest, you will be able to see your desire in a dream and awake comfortable and well-rested in bed the next day.

This is a regain event! One regain is allowed per character, and it can be anything (within reason) that would fit within the Item Regain: Medium (100 point) category on the Activity Rewards page. Like with AC Rewards, regains must be approved by mods prior to regaining them, so please use the form below and comment to the Regain Request thread.

Player:
Character:
Item requested:



PROMPT III: Snow Problems
cartoonish images of dancing clouds, raining down snowflakes against a blue background

As the weather shifts to something seasonally chilly, on occasion some small patches of clouds can be seen in Havenwell--specifically, hovering over the heads of offworlders. These localized little clouds find people to stick to and follow them a couple of feet overhead to shower them with a gentle dusting of snow, so hopefully you have an umbrella handy. And while the snow can be just snow and nothing more, to others it might have one (or even several at once) effects to it.

Cheers To You: No matter how much one drinks or how they choose to mix their cocktails, they will find themselves completely impervious to the ill effects of alcohol. No hangover, but also no fun to earn it in the first place.

Hand it Over: Some with their own personal snow clouds may feel nothing odd except for a slight tingle in their dominant hand. Whether one stumbles upon the actual effect or not, it is a very simple change: the power of their unarmed punch becomes superpowered and several times stronger than normal.

Sticks and Stones: Still others may feel completely normal and go about their usual day's business with absolutely no awareness of any change but a persistent snowfall overhead. However, should they meet with anything that might ordinarily hurt, they will find that they have twenty-four hours of complete invulnerability starting from when their snow cloud latched on to them.

Time and Tribulation: Perhaps along with the slight chill comes a sudden awareness that one is a bit shorter than usual. Or taller? It would seem that yet another odd side effect of the little snow clouds is that one has aged an entire decade–in either direction, rendering them either younger or older. Luckily, the changes seem to stop at only physical…at least this time.



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[personal profile] hugtopiamods
November (Malom) Plotting Post

Feel free to use this entry for plotting purposes as you please, and use the Mod Question thread below for any questions. Also, please utilize the General Plotting Comment below for any non-event related plotting for things like open mingles, parties, your own plots, etc. You can also use the Havenwell Status page for original prompt ideas.

A log will be posted on the day the event begins, but characters are welcome to create their own entries as well. This event will run from 15 November to 30 November. Click on each prompt's title to see the text. If you have any questions, feel free to direct them to the FAQ or to the Mod Question thread.



PROMPT I: Fetch Quest Frenzy
image of neo from the matrix saying ' know kung fu'

With the widespread damage of the previous month still a large issue, offworlders may find the marking-based powers of that incident manifesting again in different, passive forms. Regardless of the color one's ability takes, a little bit of trial and error will lead the markings' bearers to understand the powers are now geared towards helping rebuild or rehabilitate the city in various ways; examples being manifesting as telekinesis to move heavy objects around, or a magical compass to help locate something lost in the chaos. Some may find themselves inexplicably filled with knowledge previously unknown, Matrix-style: characters who have never picked up a hammer before will suddenly possess the skills needed to rebuild furniture or repair structural damage, weld parts together, or get really good at organizing search parties. Feel free to get creative with it, but these abilities are meant to build, not destroy like last month, so destructive powers are not likely to manifest unless for good reason.

There's no shortage of work to be done either; from dismantling petrified worms to running errands for the surviving locals, offworlders may find themselves lucky to have the supernatural assistance of the markings and their powers. With time and effort, taking up such tasks to aid the locals and fellow offworlders alike might just go a long way towards healing Havenwell on both physical and emotional fronts.


PROMPT II: Fruits Basket
a frost-covered branch bearing one red and orange fruit

In places where the worms were slain before their fellows were petrified, their massive corpses have been reclaimed by the ground--specifically, they've turned to surprisingly fertile soil. So fertile that it would appear trees are already sprouting where they fell, bearing an arrangement of oddly-shaped fruits. With how delicious they look, one would surely be forgiven for daring to try them, but the result might be just a bit surprising...

-Eating a round fruit will make one have a sudden desire to cuddle up to someone else; the more of the fruit they've consumed, the more insistent the desire. Just take a bite? Maybe you could do with a light shoulder touch, but eat the whole thing and you'll realize you might be suddenly looking for some big hugs with anyone receptive to the idea.
-The square shaped fruits have a somewhat more subtle effect. The more one eats of a square fruit, they gain a steadily more obvious gentle glow and warmth to their bodies. With enough of one, someone could easily turn into a combination nightlight and comfortably warm space heater.
-Being curious enough to eat a spiky fruit will end up with one having some trouble keeping their footing; this fruit leads one to find no traction underfoot, sending them slip n' sliding around. Be careful, you might just skate right into someone's arms!
-Eating a star-shaped fruit may cause a gradual drowsiness, where residents will feel the urge to lay down and have a nap. Seems the aftermath of the worm attack left some lingering magic. (A small percentage may alternatively find themselves transformed into sheep. Weird.) Being held or gently cuddled, whether on the spot or while being carried home, will reverse the effects.


PROMPT III: Corporate Concessions
four wooden letter boxes spelling 'FACT' with a hand tilting the last two letters to switch the word to 'FAKE'

You might recall that the research towers were awfully unhelpful during the attacks, preferring instead to seal themselves up in protective shielding and leave the rest of the city to fend for themselves. Now that the danger has passed, there have been some understandably divisive responses to this decision from their fellows. Many of the tower workers have pleaded ignorance for this choice, openly (or quietly, to avoid disciplinary action) blaming the higher-ups for creating company-wide lockdowns and not allowing anyone in- or out. Many were helpless to assist in relocating friends or family, and some have quit their positions over this stance. Those in charge of the decision-making are unapologetic for the most part, stating that due to previous security breaches, their priority was to protect their research and their employees, for the greater good of the world.

They are aware that doing this was not by any means a good look, so as an olive branch, they have released the research materials confirmed as stolen in the previous security breach to the public network, as they have been unable to track down those materials and would rather control its distribution themselves. Damage done, after all; those who know could pass it on as they please. Additionally, they are reallocating some tower resources to helping with restoration and rebuilding the surrounding areas and public buildings, and have donated a substantial amount of dora to the city budget for whatever purpose the council deems appropriate. Whether you think the released data is true or if their efforts are sufficient is up to you, really.




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[personal profile] hugtopiamods
Thank you to everyone who replied on the Event Plotting Post regarding Prompt # 4! We had sufficient feedback to determine how the event will end, so here's how it'll go down:

The urge to gather in the city center plaza will intensify as the weeks progress, culminating in a sudden push on the 29th. Those who venture into the center might notice that once they've lingered in the plaza long enough to imply that they're staying in the vicinity rather than just passing through, the statues will take on a brief sheen, as if they've been dunked in a fresh coat of lacquer, and the eyes of your aligned god's statue will glow. It only lasts for a moment, but the message is clear enough: your presence has been acknowledged. Those who leave and return will find that it happens each time, and the effect grows in intensity the more people gather in the plaza. It occurs whether the new arrival is one of the robotic natives or an offworlder.

Residents might also notice something curious about the plaza itself. Normally, the worms are wont to attack anywhere that people have gathered- houses with multiple residents, businesses with customers, parks with crowds coming through, etc. However, even as the crowd in the central circle grows in number, the worms seem to bypass the area for the most part. It is best to keep the location defended, of course, as those gathered could be easy pickings and the protective vibe isn't in play 100%, but as time passes, it gradually becomes the safest place to gather those who can't defend themselves. On occasion, the sky itself comes to your aid: a worm who comes too close might find itself suddenly electrocuted by a bolt of lightning loosed from a clear sky above. Shards of hail might lead a worm or two in a different direction. These touches are simple but clear enough.

When the 29th rolls around, the statues will begin to pulse in a steady rainbow heartbeat, carrying with it a message on the wind: stay, stay. While not compelled, all those within the plaza will feel the urge to hunker down and stick close together, that their patience is about to be rewarded. With a final pulse in the late afternoon, a wave of iridescent light bursts outwards, sweeping through the air in every direction. It passes through residents, creatures, and buildings harmlessly, but the worms it comes across are frozen in their tracks, reformed into a stone statue. Whatever it was doing at the time - digging, eating, burrowing - becomes its final act. Not all of them are caught up in this tidal wave of power, but most are, and the ones that escape quickly burrow down and into the earth, disappearing...for now. In its aftermath, the city is peppered with ugly stone pillars everywhere, but the danger is finally over and the worms are no more. With a final whispered thanks, the statues stop glowing.

Those who were gathered in the plaza find themselves rejuvenated; their minds are free from that tug at last. More noteworthy perhaps is that the local robotic population who'd temporarily lost their functionality begin to wake up! Their return to full cognition is a mixed bag of emotions, naturally. Confusion at what happened, grief at those who have been lost, gratefulness to their friends and neighbours who stepped up to save them. Expect to be thanked a great deal for your troubles.

Those who weren't in the plaza… the good news is, you haven't been turned to stone. However, the point of gathering in a central area was to allow the gods to concentrate their protection in a singular area, which means that outside of it, they had to get more creative. The end result is that everyone and everything who isn't a worm has fallen asleep. Right where they were, just like that. (Try to fall on your butt and not your sword.) It isn't a terribly long sleep, thankfully. The effects should wear off between 6-12 hours later, and while waking you up is an ordeal and a half, it looks like nothing more serious than a deep, relaxing nap. Maybe you snore. Maybe you drool. Whatever your habits, if you're lucky, your friends will carry you home and tuck you in.

Congratulations on surviving yet again!
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[personal profile] hugtopiamods
October (Lasohm) Plotting Post

Feel free to use this entry for plotting purposes as you please, and use the Mod Question thread below for any questions. Also, please utilize the General Plotting Comment below for any non-event related plotting for things like open mingles, parties, your own plots, etc. You can also use the Havenwell Status page for original prompt ideas.

A log will be posted on the day the event begins, but characters are welcome to create their own entries as well. This event will run from 15 October to 31 October. Click on each prompt's title to see the text. If you have any questions, feel free to direct them to the FAQ or to the Mod Question thread.

Please note: this event's conclusion relies on input from you, our players! Please see Prompt 4 and be sure to comment below to influence how the event resolves. Happy plotting!



PROMPT I: In Brightest Day...
seven glowing lights in the dark, each one colour of a rainbow

As the month carries on, residents of Havenwell may wake up one morning to find that if they possess any superhuman abilities or powers, these have become notably difficult to access or control for a while. However, with this odd fluctuation comes markings on one's hand, wrist, or arm in one of five colors. Though the color may change (as often or as rarely as player discretion dictates), it's always one color at a time. These markings glow when focused upon, giving one the ability to manifest powers made of light in a matching color. Cast projectiles, form hardlight weapons, the only limit appears to be one's imagination. (...And reason. Probably no orbital cannons.)

However, they come with the usual condition; the power granted is more easily used when in physical contact with another, and specific colors also have further complications...

♥ Red markings can be found on those that may feel particular frustration at the time or are predisposed to anger. Red energy is wild and difficult to control, risky to use unless the marked character talks through something that may be upsetting them while in physical contact with another.

♥ Yellow markings appear on the nervous or fearful, and the energy refuses to function as if afraid to emerge itself. Similar to red, it will only begin to work if the affected character admits to something they fear (no matter how big or small) while engaging in contact.

♥ Blue markings at first seem to have no correlation with the disposition of who they appear upon, and it may seem to anyone keeping track that they manifest completely at random. Utilizing blue energy may seem weak at first; projectiles may fizzle out, manifested weapons might be too small or even break, but it soon becomes clear that its strength is directly proportionate to how optimistic the marked character may feel at the time. Anyone with a blue marking might do well to seek out those that make them feel hopeful, if they want to use it at full strength.

♥ Indigo markings tend towards individuals with compassion in their hearts; while the power functions with little difficulty, it is only slightly more usable than blue energy at its weakest. Though this may seem inefficient and even useless, it will quickly be discovered that indigo energy becomes immensely powerful specifically when used to protect, aid, or otherwise benefit someone other than the user themselves.

♥ Violet markings, similarly, seem weak at first glance; however, they become stronger when the marked character is in proximity to someone they love. Whether familial, platonic, romantic--the specific kind of love is irrelevant. And perhaps as expected, it reaches its full power when the marked individual is in contact with their friend/family/significant other.


PROMPT II: Rumble in the Bronze
a rock worm emerging from the ground in a cloud of dust

Rumble rumble rumble.

What is that? An earthquake? Construction? A hungry neighbor with a megaphone?

Whatever it is, you'll hear and feel that periodically over the first couple weeks. At first it's mild and starts around the mineshaft and forge, like a subway train passing under you, but as the days go by, it grows in intensity until midway through the month.

That's when the first of them bursts up through the ground. Worms. They vary in size and shape but not in diet. They come up through the rocks and it's clear, when investigated, that these were not dug into. There's a distinct marking through them to show that these were chewed through. At first, they only seem to be eating a lot of rocks, even stone buildings might have a good bite or two taken out of them. Peeking in might find some of the massive worms all curled up inside. They might also being curled around the buildings, twisting and gnawing, the sound of them chewing like gravel scraping over stone.

Eventually though, the minerals in stone aren't quite enough for these greedy grubs. Metals also share some mineral traces with stone, and vice versa. A few unfortunate natives were in a few of the buildings that were completely devoured before they could evacuate and the taste of them was like a fine seasoning. Or dessert. And even monstrous worms aren't immune to wanting dessert over a proper meal…

Now might be a good time to try out those new powers everyone seems to be getting. For some reason, they're more effective against the worms than any abilities otherwise available, though residents are welcome to fight in whichever way they feel comfortable.


PROMPT III: A Little Help Here?
an unmoving robot with flashing blue lights sitting in the dark

With the chaotic arrival of the worms comes another troubling development. The priests and pious adherents who have been glitching out over the past few weeks suddenly and abruptly break down completely as the worms take over the city. The lights in their casings flicker on occasion, but they stop moving of their own volition and are completely unresponsive when interacted with. Other natives will be desperately trying to escape the worms themselves, so they just may not have the bandwidth or ability to fight off the worms to save the unfortunate robots. This is where you can come in, offworlders!

For those who cannot or would not fight the worms, they can still help out by directing these lost souls to safety. When pushed or pulled, the inert natives will begin moving, but as soon as any outside direction is lost, they stop again. Moving the natives out of harm's way and making sure that they aren't all gathered into one spot (after all, that's just like setting up a buffet invite for the voracious worms!) may just be a full time job while the siege is underway. On occasion, if a worm finds its way to these pockets of defenseless natives, people can try to fight them off or call on others for help.

The only place that won't help? The research towers. Once the worms invaded the city, they seem to have decided it's a problem for everyone else and have completely locked down their towers with the null shield seen previously during the tower assault. Even the worms don't seem to be able to penetrate the barrier, try as they might. And so long as the shields are up, no one gets in or out.

Finding safe shelter may be difficult, too, as the worms destroy roads and buildings everywhere, so those who can't direct natives may find it more helpful to clear roads of debris or patch up buildings so they can survive this onslaught. There's no telling how long this will last...


PROMPT IV: How It Ends Depends on You
The city is breaking, the research towers have abandoned the pious to the whims of their gods, and those gods don't seem to be responding to the cries of Havenwell's people. The natives are distraught and, despite the offworlders' best efforts, there's no end in sight to the worms pouring out of the earth. ...or is there?

How the event concludes will depend on you! That's right, you! Those characters who feel like they have a deeper or stronger connection to their assigned gods will feel a vague sense of desperation in the back of their minds, like a weak tug crying for attention. Whether they listen or not is up to them, of course, and if the call is ignored, it fades away and does not return. Those who do listen, however, will get a sense that they need to start gathering people, natives (both active and inactive) and offworlders alike, in a single location: the Town Square. It may be dangerous to have everyone out in the open like that, but the strong impression of a mass of people in the square is what comes through before the feeling fades entirely.

Does your character listen? Do they obey the message and work to direct people to the square? Would your character follow the directions and gather themselves and others? Let us know down below in the comments here. Responses will be collected until October 14th at 11:59:59PM EST. If your character has not responded by then, it will be assumed that they ignored the message and/or did not follow the directions.

For those who gather in the square, feel free to discuss on this post what your characters would do in there. Please keep any major discussion of what your characters would do in the square here so that everyone in the game can see it. A discussion toplevel has been posted HERE.



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September (Ohnir) Plotting Post

Feel free to use this entry for plotting purposes as you please, and use the Mod Question thread below for any questions. Also, please utilize the General Plotting Comment below for any non-event-related plotting for things like open mingles, parties, your own plots, etc. You can also use the Havenwell Status page for original prompt ideas.

A log will be posted on the day the event begins, but characters are welcome to create their own entries as well. This event will run from 15 September to 30 September. Click on each prompt's title to see the text. If you have any questions, feel free to direct them to the FAQ or to the Mod Question thread. Happy plotting!



PROMPT I: Why the Long Phase
a city seen from above, half pitched into darkness with all the lights out

The arrival of the flowers along the green belt surrounding the city carries with it a curious side effect, for those who happen to spend enough time there. They also occasionally have two curious side effects: visitors might, for one, feel compelled to make a wish, what with them looking so reminiscent of shooting stars, and two, find themselves decorated with markings of some sort that are just as bioluminescent as the flowers themselves. The glow is subtle, and the marks themselves are generally symbolic/representative of the recipient in some way (though feel free to get creative with it). These markings are harmless, and the glow becomes a little stronger when in close proximity or contact with another person- doubly so, if they both possess markings. Those who don't sleep alone might struggle a little snuggling up with a night-light, but overall, it's a very muted affair. The flowers themselves are also very pretty, if you're into that sort of thing.

All seems well until the intermittent rolling blackouts begin. All electronics and appliances still function, but nothing that ordinarily would generate light seems to be working… up to and including the sky itself, which seems to be taking a brief vacation during the blackouts and plunging the city into darkness whether night or day. Lights, candles, even offworlder powers only produce a faint glow that might or might not ensure you don't trip in the dark.

The only solution until the predicament passes is--you guessed it--physical contact. While there seems to be very little rhyme or reason to the blackouts themselves, the more physical touch the offworlders engage in, the shorter the periods of darkness will become. During the outages, any source of light glows a little brighter when being used by pairs or even groups in contact with one another, from magic to candles and everything in between. Additionally, anything crafted to cast light will function as it should if made with help from another or while making contact with others. Those bioluminescent markings are going to come in handy, it turns out.
(This event was suggested by Bret!)


PROMPT II: Big Wick Energy
a single candle lit in the dark

As a result of the occasional blackouts, at each temple the city's natives have organized the supplies and materials to make candles, hoping that with the offworlders' help some light can return to Havenwell. Everything to make personalized candles in all manner of colors is available; pair off or into groups to work together, with the end result glowing brighter the more contact and cooperation goes into making them! Helping out will even earn a small dora bonus for all involved, especially if they make exceptionally bright candles together.

But that's not all! Candles made with just the right amount of care might do more than simply glow...

♥ Particularly short candles predictably don't last very long, but when they go out they explode in a sudden burst of multicolored confetti. Water soluble, of course, otherwise the city would have a whole other problem on its hands.

♥ Thinner candles tend to have a very comfortable scent to them that makes one just want to curl up in a comfortable spot and take a nap. If one were to give in to this urge, they'll find their dreams to be peaceful and wake up feeling fully rested.

♥ If the end result is a candle on the thicker side, the character that lights it will find themselves glowing as well even without the bioluminescent floral markings. This glow can be full-bodied or cover entire limbs at a time, becoming a walking nightlight for the hour or so the candle takes to burn down.

♥ Making a candle of average size will produce a scent the offworlder that lights it may not have encountered in a good amount of time; something nostalgic from their homes such as food they can't replicate quite right, or a flower that doesn't grow anywhere in Havenwell.


PROMPT III: Gone With The Wind
a run-down and faintly lit corridor in a mine

Amidst the blackouts one might be forgiven for not immediately noticing a strange occurrence for the rest of the month; every so often, one might feel a sense of motion in the darkness, like the gust of wind that comes with a passing train. Which could be explained away as a bit of wind brought up in the changing seasons...except for the fact that it seems to happen inside and outside alike.

While nothing is amiss in the city itself and there appears to be no clear source, those possessed of a good sense of direction may eventually realize the sensation appears to be coming from the direction of the southwest.
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[personal profile] hugtopiamods
August (Achtom) Plotting Post

Feel free to use this entry for plotting purposes as you please, and use the Mod Question thread below for any questions. Also, please utilize the General Plotting Comment below for any non-event-related plotting for things like open mingles, parties, your own plots, etc. You can also use the Havenwell Status page for original prompt ideas.

A log will be posted on the day the event begins, but characters are welcome to create their own entries as well. This event will run from 15 August to 31 August. Click on each prompt's title to see the text. If you have any questions, feel free to direct them to the FAQ or to the Mod Question thread. Happy plotting!



PROMPT I: Not Feeling Like Myself
mother and daughter from the movie 'freaky friday' having swapped bodies

The faces around Havenwell are ever-changing, but familiar--though some come and go with unpredictable irregularity, the offworld inhabitants both past and present are often seen and often remembered. And this month, they may be seen in unexpected places, such as one's own mirror.

On occasion as the days wear on, offworlders of Havenwell might suddenly find themselves physically someone else, whether a current inhabitant of the city or an individual from their home worlds. While those with powers will find them unchanged, some may have trouble with their situations in a physical sense; good luck to the temporarily short trying to reach the top shelf, or the suddenly tall forgetting to duck under low doorways. To say nothing of the general weirdness one has to deal with upon finding themselves as someone else entirely.


PROMPT II: Aqua Arsenal
a video game screencap of a warehouse district painted with pink and blue ink, being shot from waterguns carried by kids

Boy, that summer heat. Amiright? Even the robotic natives seem to be commenting on it once in awhile and are preferring to stay inside where it’s cool enough for anyone.

When the strange heat starts up, there is a package or two (or three or five??) delivered to your home by a harried looking native in a postal uniform. There’s no need to sign for it and they leave immediately after you accept the package. Lots more to deliver, after all!

Opening the package, you’ll find a Superb Douser water gun. Regardless of the size of your Superb Douser, which is the perfect size for you to hold comfortably, every single one holds half a gallon of water. That way no one is left at a disadvantage. And, thanks to God Magic™, the weight of the Superb Dousers is also comfortable for everyone, no matter their size.

Now, what are these for, you may ask?

Glad you asked!

With the weather so hot, it’s the best way to cool down and refresh yourself. It’s also the quickest, especially with this unnatural heat.

That’s not all though.

Whoopsie, looks like the water doesn’t just cool you down.

♥ Rainbow Brite! The color of the water that just hit you? Enjoy being that color for a little while. Neon pink? Forest green? Sky Blue? Anything goes! But that color might just drain that color from you/your clothes as well. Don't worry, it's only an hour or so.

♥ Transformation! You are now a Lakemin or a Cuddle Cub! And with this transformation, you feel an urge to hug the stuffing out of people! (Please don't actually hug the stuffing out of them, that may be a bit illegal.) Hug [X] amount of people to change back.

♥ Cartoon Musical! For the next hour, any inanimate object you touch, will come to life and sing ala Beauty and the Beast style. They may even urge you to sing along with them. Hopefully they have a good singing voice...


PROMPT III: Culture Club
a crowd at a festival covered in different colored powders, clouds of which are in the air

On the initiative of one of Havenwell's own offworlders, Era ([personal profile] astralera), the arena has been reserved for a two-day culture festival from the 13th to the 14th! Offworld inhabitants of Havenwell are invited to share stories, crafts, display their skills, or whatever else they wish to share with their native neighbors in a show of goodwill and friendship. Anything is welcome, with no addition too small so long as there's heart behind it.

If your character is interested in contributing in some way, please make a note of said contribution in the General Plotting thread; that way everyone can see what's going to be around and maybe even offer an extra pair of hands for more ambitious projects! (For more information on the intent of the festival, please see Era's interest check.)



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[personal profile] hugtopiamods
July (Lasdia) Plotting Post

Feel free to use this entry for plotting purposes as you please, and use the Mod Question thread below for any questions. Also, please utilize the General Plotting Comment below for any non-event-related plotting for things like open mingles, parties, your own plots, etc. You can also use the Havenwell Status page for original prompt ideas.

A log will be posted on the day the event begins, but characters are welcome to create their own entries as well. This event will run from 15 July to 31 July. Click on each prompt's title to see the text. If you have any questions, feel free to direct them to the FAQ or to the Mod Question thread. Happy plotting!



PROMPT I: Ruining My Immersion
a man stands in a doorway facing an illustrated woman; they are reaching for one another

All around Havenwell, offworlders are looking a little bit different lately. One might just find their friends or family to have changed drastically; your neighbor across the street could look like an ink-and-paper drawing, while you yourself could find your own appearance straight out of a videogame. The sudden transformation isn't painful or uncomfortable, but it might be difficult to do things like open doors or hold objects if one finds themselves to be a two-dimensional comic book page or a blocky pile of polygons. Affected offworlders will just have to find someone to hug or hold hands with if they want to be able to go back to their normal selves anytime soon! Hopefully you still have a hand to hold, with this new form… maybe get creative with it. (Thanks to Jenn/[personal profile] firstbump for the event suggestion!)


PROMPT II: Sunflower Laser Fight
several yellow and black flowers, illuminated by small lights in the center

The flourishing of the city has brought with it a new variety of plantlife for the warmer season: sunflowers! This particularly tall variety of flora, in fact, seems very suddenly abundant throughout the city. They're so lively and brightly colored that they appear to be emanating light themselves… probably because they are.

Should someone draw just a little too close to the new additions to Havenwell's wildlife, they may catch themselves suddenly on the wrong end of an apparently harmless ray of light in one of several colors. In addition to being incredibly surprising, depending on the color of the light, whoever the flowers strike will find themselves under one of several effects--some new and some possibly familiar.

♥ Red- Being struck by a red light finds one suddenly rebelling against the laws of gravity--they might float a foot or two in the air, or find their next steps to be so heavy that they trip over their own feet and can't quite manage to pick themselves up again.
♥ Blue- Some may encounter a blue light, which upon contact will revert or advance one in age an undetermined number of years. Be careful, or you might suddenly find yourself reliving your embarrassing teenage years! (Whether character memories match their physical ages is up to player discretion.)
♥ Purple- When [CHARACTER] encountered a peculiar flower that so rudely shot them with a purple light, [CHARACTER] began to hear a dashing yet peculiar voice unique to them, narrating the events of their day. No matter how mundane, how exciting, wherever they went and whatever they did, the voice followed them and narrated every. Single. Thing. That. Occurred. Although perhaps the narrative was not always accurate--it might have proclaimed [CHARACTER] was going to have a refreshing glass of orange juice, only to be annoyed when they opt for coffee out of sheer spite. Such would the day continue, until the one hearing such well-articulated narration finally rid themselves of it via the usual extended physical touch.
♥ Green- To be touched by a green light is a curious thing, giving the afflicted the compulsion to sing! In any given situation, an offworlder may break out into a song appropriate to their current situation. Whether they can sing or already know it is irrelevant; if it remotely suits the goings-on, it's fair game for them to pick up and carry a tune as far as it can go.


PROMPT III: Underneath the Purple Rain
rendering of a leafless head-shaped shrub as seen through a windshield; the shrub is green and growing where a windshield wiper has cleared the view

Once again, Havenwell's unconventional weather patterns rear their head, and the summer rain is not always as refreshing as it should be. In fact, the season brings with it peculiar showers--acid rain, to be exact. While it can and does cause some structural erosion and sunburn-level damage to objects and people, the sudden rain can also inexplicably improve things. Buildings may become sturdier, the ground a little more even, or perhaps that case of the seasonal sniffles you've been feeling disappears like a summer stormcloud. The effects are polar opposites with no visual difference in the weather that indicates one or the other; the only way to find out is to watch the surroundings carefully or just get caught in the rain yourself.



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[personal profile] hugtopiamods
June (Dianir) Plotting Post

Feel free to use this entry for plotting purposes as you please, and use the Mod Question thread below for any questions. Also, please utilize the General Plotting Comment below for any non-event-related plotting for things like open mingles, parties, your own plots, etc. You can also use the Havenwell Status page for original prompt ideas.

A log will be posted on the day the event begins, but characters are welcome to create their own entries as well. This event will run from 15 June to 30 June. Click on each prompt's title to see the text. If you have any questions, feel free to direct them to the FAQ or to the Mod Question thread. Happy plotting!



PROMPT I: Hana-hacking
drawing of a girl sitting on the floor, covered in scattered flowers and flower petals

With the turning of the seasons, the weather warms up and Diacht's influence grows in strength. 'Tis the season to be honest with one another, because if you aren't, you may begin to feel a tickle in the back of your throat…

For those who have feelings repressed, secrets unaddressed, or maybe just won't confide in a friend when they're feeling depressed, the gods work in mysterious ways. Specifically, in the fact that the offworlders may find themselves coughing up flower petals. Whether petals of plantlife from Havenwell itself or another world entirely, the longer one goes without confessing their troubles or sentiments the more insistent their condition until they might even have trouble getting through a whole sentence without finding a corsage's worth stuck in their mouth. Speaking minor truths will lessen the effect a little at a time, while larger or more impactful ones will work to cure it completely.

While not painful or otherwise physically harmful, the affliction does feel awkward and very likely doesn't taste all that great. Not to mention it's going to be difficult to keep secrets when everyone can see you have a mouthful of flower.


PROMPT II: Uproot of the Spirit
hearts made of different colors of yarn laid out on a wooden table

Those offworlders that have been present in Havenwell since the previous June may remember an outbreak of traits and desires not necessarily their own, reflecting the dominion of their associated god instead. With the return of the early summer season, so too do such urges begin to resurface--but not quite in the same fashion.

This time around, things are a bit different--adherents to one god may find themselves with any other god or gods' traits, with one or more applying at once, one and then another on different days, any multitude of combinations apart from those of the deity to which they belong. For example, one under Diacht may have the effects of Rawna one day and Ainea the next, or perhaps Ainea and Ohma both at once, but never contend with Diacht's influence. And while the previous year seemed to deal with the gods' animal natures, it seems this time things are a little different as people begin manifesting extreme versions of their gods' emotional domains.

Ohma: As the god of wisdom, Ohma's influence becomes a desperate and insistent need to exchange knowledge. The affected may ask friends and strangers all manner of questions, ranging from 'where did you get that shirt' to 'how do you like your eggs' and everything in between. In exchange, the affected also wish to share their own information on just about everything they know, whether the airspeed velocity of an unladen swallow or the entire plot of a book they read that one time. They simply have to give and seek knowledge to and from whoever they can find.

Ainea: The influence of the god of compassion leads the affected to be almost aggressively kind. Complimenting every little thing those around them might say, do, wear--if it can be spoken kindly about, those under Ainea's influence will do so excessively and well past the point of obnoxious. So too might they feel a compulsion to give gifts to others--specifically, giving away the affected's own possessions. Once the effect wears off, one might even have to track down their new and old friends to get their more important things back...

Diacht: Honor and honesty being Diacht's domain, those affected by them will be incapable of lying. They will be compelled to not only speak the truth, but do so out of obligation no matter how awkward for them or the other party. Even if it means speaking a brutally honest opinion or divulging a carefully hidden secret, so long as the words are true to the affected speaker they will have the urge to share it. To tell a lie or general untruth will make them feel suddenly ill, dispelled only by speaking something truthful instead.

Rawna: Rawna's reasoning takes the forefront of their influence; anyone under their affect will be insistent upon hearing and soothing the emotional hurts of others. They are certain they need to be a listening ear or comforting shoulder to the absolute best of their abilities and beyond--that is to say, they will not only go out of their way to find others' problems, but potentially assume ones exist where they do not. Some dear friends haven't spoken in an entire day? Clearly they had a terrible fight, and it's up to Rawna's affected to fix it.



PROMPT III: 'Cause I'd Get A Thousand Hugs
a painting of trees backlit by a full moon and covered in small lights

Yet another indication that the world is recovering is the reappearance of the Fairy Lights. As the weather turns warmer, these beautiful little insects take to the air for their mating dances at night, dimly and softly glowing like Earth's fireflies or lightning bugs. These tiny little bugs float through the air, flitting about as their bodies pulse with light. The Fairy Lights come in a multitude of colors from red to purple, turning the night into soft rainbows of light. They make their triumphant reappearance in two locations: the botanical gardens and the green belt that grew up where the old wall used to be. Their beautiful displays start once the sun goes down and stop at sunrise, and natives are delighting in their return by taking walks among them.

If offworlders follow suit, they'll notice that the Fairy Lights are attracted to those who come in pairs or more, especially those who engage in sustained positive contact with each other while among them. The Fairy Lights seem to enjoy it when people are touching and will land upon them, one of each color until a rainbow has formed - usually in a crown around the head. Once the rainbow crown of Fairy Lights is complete, that character will feel a pleasant calmness and a feeling of peace and happiness wash over them. For as long as you and your partner(s) are in contact, the Fairy Lights will stay and so will the peace they confer. Once contact is broken, one by one the little insects will fly away, off to find a new perch.



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[personal profile] hugtopiamods
May (Ealom) Plotting Post

Feel free to use this entry for plotting purposes as you please, and use the Mod Question thread below for any questions. Also, please utilize the General Plotting Comment below for any non-event-related plotting for things like open mingles, parties, your own plots, etc. You can also use the Havenwell Status page for original prompt ideas.

A log will be posted on the day the event begins, but characters are welcome to create their own entries as well. This event will run from 15 May to 31 May. Click on each prompt's title to see the text. If you have any questions, feel free to direct them to the FAQ or to the Mod Question thread. Happy plotting!



PROMPT I: RISE to the Occasion
a jungle scene with large beasts traveling through it



The city has expanded again… but only the magic barrier, strangely. The walls have remained stationary as a flourish of energy rushes through the city, spreading outwards, and the sky above begins to warp and shift, like a rainbow soap bubble wobbling in the breeze. It lasts for about an hour on May 16th, so perhaps you might wish to stay indoors if you are susceptible to dizzy spells. By the time it has passed, the city looks and feels bigger, even if nothing has technically changed within the walls at ground level. Those who venture further, however, will find a much different situation.

Before too long, after some investigation has been done about what just happened, a public announcement is made: due to the barrier expansion, a large section of the outer city limits has been reclaimed, and a rejuvenation of nature has once more occurred, thanks to the efforts of the handholding visitors. Beyond the new wall is a wealth of growth and nature, similar to the burst of life that occurred one year ago. They do advise, however, that this new region has not been mapped or explored thoroughly in some time; scouts can only know so much due to the harsh environment it used to exist in, and clearly the terraforming has changed things. Anyone looking to venture beyond the walls should do so carefully.

Offworlders will find a veritable jungle out there. The land has well and truly been reclaimed by nature, now that it has been allowed to grow once more, and the storms that once raged outside have left far fewer signs that society used to exist outside of Havenwell's walls. Trees, bushes, vines and other various forms of greenery have grown and consumed the old structures, leaving patchwork pieces that are mostly unrecognizable. Exploring buildings won't net you much beyond broken walls and rusty household objects, but bring such items back could earn you some dora from private collectors of old world goods, or the good faith of the museum curators if you choose to donate.

Among that literal urban jungle, however, you will find all manner of fauna crawling, hunting, and living their renewed lives. The types of known animals that can be found are listed in the Bestiary, but there are also ones that no offworlder has laid eyes upon before and ones that the conservationists are itching to get their robotic hands on for the first time. New creatures that can be found are:
Silicamorpha
An undeniably-magical creature that closely resembles a shark in shape, though it appears to be comprised entirely of transparent crystal. It floats in the air, propelled forward by its tail, and like its aquatic counterparts, has difficulty turning around sometimes. Waves of aerial energy follow in its wake, occasionally taking the shape of remora, though if the wake manifests actual creatures is yet unknown. Despite a fearsome appearance, the silicamorpha is docile and will usually not attack, mostly because it is extremely fragile, liable to crack or even shatter into pieces, leaving a strange, mystical sand behind that carry traces of energy. Though they prefer to live peacefully, one whose family is being threatened may sacrifice itself by ramming into its foe, buying time for its mate and/or young to flee. Handle with care!
Lily Spider
A spindly red blossom with four green insect-like legs in place of a stem. It travels mostly in groups of three or four, and avoids direct sunlight. Roughly baseball-sized and an insectivore by nature, they will often remain very still at ground level for hours at a time, resembling harmless flowers. Smaller insects who brush up against its bright red petals will be paralyzed by its poison and swiftly eaten, though if touched by a human it will do little more than irritate their skin before the lily spider runs away to hunt elsewhere.
Dusema
A desert dwelling 10 tentacled creature that burrows into sand and rock to make its home. The dusema is approximately 6 feet in diameter from tip to tip of its tentacles and has a bulbous boneless head in the middle. It is a dusty, speckled brown, but has the ability to mimic its environment to camouflage itself as it moves. While typically a homebody, the dusema will travel up to 5 miles from its home, creeping along the ground or climbing up into trees and buildings, in order to find food. A carnivorous creature, the dusema has a single rotating eye at the top of its head and another located at the center of its tentacles on its belly next to its razor sharp beak. Making eye contact with a dusema is paralyzing, causing prey's muscles to go stiff and joints to lock. Once paralyzed, the dusema will creep over, maintaining eye contact, and begin devouring its prey. A dusema must maintain eye contact without blinking in order to maintain the paralysis, and anything that causes it or its prey to blink (such as being jostled or hit), will break the spell.
Baursa
A hulking bipedal creature with two small three-fingered arms and hands and large powerful back legs, the baursa has a thick stabilizing tail that it uses to prop itself up. It resembles a bear only in general shape, and has a massive head that sports two gigantic, sharp looking mandibles and a pair of antenna. The mandibles resemble those of a trap ant, but are thicker than a full grown man's bicep. When released, the mandibles are capable of moving an incredible speeds, are strong enough to crush rocks, and the snap of them creates a miniature sonic boom that can deafen foes. Despite it's horrifying appearance and immense size - often growing well over 6 feet tall at their smallest - the baursa are docile creatures that will only deploy their mandibles in defense to deafen a predator before running away. Their powerful jaws are used to crush rock, which they consume in great quantities, making them ideal creatures for construction, a task they were often employed to do back in ancient times. Domesticated baursa were quite a common sight before technology took over, and they apparently made good pets so long as the owner kept them well trained and fed on a diet of building materials.


Here's the thing: the appearance of such strange and wondrous creatures is proof that the world is improving, bit by bit. Unlike the last expansion, most of them don't appear to be deadly beasts or monsters that need to be culled to spare the mortals within the city limits. Still, they are technically within the city, which means that for the preservation of both the creatures and the residents alike, a number of them should be captured and studied to ensure that they won't be killed off by whatever else lurks beyond the walls should another breach occur. That's right, folks, this time it's a proper Monster Hunter event. we swear this was in the works before the new one came out

A handful of these fresh specimens seem to be taken over by a strange poisonous goo (familiar to some of the veterans of town), causing them to mutate and become extremely hostile, even if that isn't their nature. The affected animals' eyes turn black and have black vein-like markings all across their bodies. For some, this goo has even replaced their blood, and at times it even seeps from their eyes like gruesome tears. Skin contact or ingestion of the goo can make a person incredibly sick and it is corrosive when it comes into contact with the native's robotic bodies, apparently reacting to their unique metal composition. These poor things cannot be saved, and as such, will need to be put down before they either attack the city, the offworlders, or even the other animals. Any affected flora will have similar black markings and leech the color out of things around them, driving any creatures in their vicinity into a rage. Destroying the plant seems to release whatever hold it had on them, however, and unless the animal is naturally hostile, it will return to its docile state and wander away, none the wiser.

There will be some instances where a creature not affected by the poisonous goo is killed; accidents can happen during capture, and sometimes it is kill or be killed. The locals would much rather their offworlder heroes survive over a dangerous beast, so unless it was confirmed to be intentional and unnecessary, characters will face no backlash.

If such unfortunate deaths occur, the locals request the following be submitted to the research towers for tracking purposes:
  • What the beast was (a description or picture will do!)
  • Where and why it was killed
  • What, if anything, was harvested from it (waste not!)

If possible, the research division would be very happy if you could bring back a part of the creature for the purpose of studying. As players, you can respond to a provided mod thread on the event log itself if you wish, to let us know this information.



PROMPT II: Everything Has Its Place
a microscope and a collection of beakers and tubes filled with colourful liquid

The influx of flora, fauna, and minerals gathered from outside the walls has the Research Tower assistants running ragged trying to categorize and label everything in time. Some of the materials are time sensitive - such as the living animals and plants - and some are simply sensitive - such as dirt samples that may contain live bacteria. Even with all hands on deck, there just simply aren't enough people at the towers to do all the work when so many scientists are also trying to head outside the walls themselves to take the samples alongside the offworlders. This where you can come in!

The Research Towers will be constantly recruiting those less inclined to foray over the walls to help with simple tasks at their labs. They need people to type up the labels, to stick them to the test tubes or name placards to be put on the cages, to move samples from one room to another, to feed and clean the cages of the animals, to water or feed the flora, basically all the daily grunt work that an unpaid intern would do at a science laboratory. It isn't glamorous work, but it is paid! The Towers will pay anyone willing to work for them doing this menial labor a moderate Dora fee, and they encourage you to bring friends and talk amongst yourselves to help pass the time a little quicker. You can even cuddle the animals (that are safe to do so) if you like. They're in need of a little TLC sometimes after having been captured.

So bring your friends, grab a labeler, and set to work, offworlders! You don't have to be on the frontlines in order to contribute to scientific progress!


PROMPT III: A Little Kindness Goes a Long Way
one pair of hands offering a large red heart to another

While a lot seems to be going on outside the walls this month, the Ainean priests are making sure that the end of their deity's reign is celebrated in the best way possible. They've decided to have a little event of their own, and are encouraging people - offworlders and natives alike - to act as Ainea herself would and be kind to one another. But not just any kindness, of course, but a "pay it forward" style of kindness. By doing favors for other characters or by finishing one of the tasks the priests ask of you, the temple priests will pray for Ainea to bless your character for the upcoming day. The favors other characters ask of yours can be decided between two players so long as it isn't a monetary exchange and it's something that could be considered kind (e.g. no "give me all your money" requests or "punch so-and-so as hard as you can for me" requests). To advertise a favor your character wants done, highlight it in your top-level with the label: Favor Requested. For those who want to do the priest provided tasks, please see the following:
Priest provided tasks: A Happy Talk, A Happy Tummy, A Happy Laugh
  1. A Happy Talk: Talk to someone or multiple someones and ask them about a happy memory they have. Either write down or record their account on your communicator (with their permission, naturally!) to bring it to the Ainean priests. Always get permission from the people involved before recording or writing down their experiences though. Remember, the gods and priests are all about consent! The goal here is to help them relive a happy time in their life. Everyone likes to think back on the happy days, right? The priests sure hope so.
  2. A Happy Tummy: Cook a meal for someone from replicator scratch - meaning you replicate all of the ingredients and then cook the meal itself, rather than just using one of the replicator settings to create a ready-made meal. Snap photos using your communicator to show your process and prove it's from scratch, then eat it with your friend and take a photo together to show you shared it. Bring your photos to the Ainean priests. A meal can be a single plate or multiple plates, but it should be large enough to be considered a meal and not a snack - meaning you can't just give someone a rice ball or an apple, that's not enough! But a stack of pancakes for breakfast or a filling sandwich for lunch and that would be pretty kind of you, or so says the priests.
  3. A Happy Laugh: Record a video of yourself and some other offworlders (with their permission of course!) where you tell each other jokes and make each other laugh. Some old text somewhere said that laughter is the best medicine, so getting those good ol' guffaws out can only help you, right? Right! Bring your best comedy talents to the Ainean priests and show them how you all enjoyed yourselves to get their prayers for your blessing. No mean pranks or derogatory jokes may apply though. The priests want to see everyone laughing and enjoying themselves as Ainea would like.

Should you complete a favor for another character or a task for the priests, those blessings the priests prayed for turn out to be real! If you do as they ask, one of the following random blessings will find its way to you:
Choose one blessing per task/favor completed!
  1. When you walk into a native-run store, you suddenly get showered with virtual confetti and a virtual banner swirls around you announcing with jarringly loud music that you've been randomly selected for a store gift. Congratulations! You can get a free gift of a small item from the shops or get a discount on your purchase for that day. Gifts can be things like free hair gel, a hair accessory to go with your outfit, a fun pen to go with your art supplies, a musical kazoo that also does a mini light show when you play it, etc. Have fun! If you're not sure if the gift you want to write is acceptable, please ask in the Mod Question thread below.
  2. When you go to get something to eat or drink from your replicator, you'll hear a buzzing noise and suddenly get something completely different - and absolutely delicious! That food you've been missing from home? That drink you've been craving but haven't been able to get in ages? That's what pops out instead of your 100th plate of spaghetti. It tastes and looks just like you remember, and it's not something your replicator can normally produce on its own. How did this weirdly fortuitous mix-up happen? Who knows... The food or drink produced won't have any magical effects, and trying to get the food to come out again during the same blessing won't work. It seems like each incident is an isolated one.
  3. The morning after you complete a task, you hear tiny squeaks and scratches at your door (bedroom, bathroom, kitchen, front door? it could be anything really!). Open it up to find a little gaggle of pink and purple mice there at your feet, looking up at you expectantly. These are the Ainean temple mice and once they're sure they have your attention, whether they have to squeak louder, tap on your toes, or tug on your shoelaces, they'll skitter off back to the temple and leave a little gift in their wake. These gifts are items found within Havenwell, but always seem to be just the right gift to fit your character. Are they fashion minded? Then they find a piece of pretty jewelry. Are they scientific geniuses? Have a little gasket or a scrap of metal that you've been needing for your latest project. A cook? Well, maybe you'll want to disinfect it first, but the Aellyn Remys have brought you a spice or a utensil you need for your kitchen. None of these items can be from home and must be able to be found within the city already.
  4. Until your blessing ends, your house (or business, or just wherever you happen to go throughout the day) turns into the latest, greatest, cutest hotspot for local wildlife to hang. Enjoy the chittering of birds or the slitherings of the one-eyed lizards. Have fun watching the Diachtian crows hop about in your yard, turning over rocks and shiny objects, or pet some of those Ohman cats that never let you touch them before. See the lohpeh hop around in the street outside, and sun themselves on the cobblestones! The only creatures that seem immune to this are the Rawna dragonlings, who remain at their temple like always, and the wild ones outside the city walls. Once the blessing ends, the animals will go back from where they came. Trying to trap or capture them will end the blessing immediately, causing all of the animals to scatter. Just enjoy the view and live your D*sney princess life in harmony.
You can only have one blessing at a time. These blessings can't stack (i.e. no having Blessing 1 and Blessing 3 simultaneously) or compound (i.e. no getting 15 stores to give you things on the same day by doing 15 tasks), but you can do more than one task or favor and get different blessings on different days. Each blessing lasts for a minimum of 24 hours or a maximum of 48 hours after you finish the favor or task. You can choose the same blessing multiple times.

The priests are genuinely happy when they hear that their prayers have been heard, although the types of blessings that come are...unexpected to say the least. Still, they will encourage people to continue doing more and more tasks and favors to help Ainea through to the end of her calendar reign.



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[personal profile] hugtopiamods
April (Lasai) Plotting Post

Feel free to use this entry for plotting purposes as you please, and use the Mod Question thread below for any questions. Also, please utilize the General Plotting Comment below for any non-event-related plotting for things like open mingles, parties, your own plots, etc. You can also use the Havenwell Status page for original prompt ideas.

A log will be posted on the day the event begins, but characters are welcome to create their own entries as well. This event will run from 15 April to 31 April. Click on each prompt's title to see the text. If you have any questions, feel free to direct them to the FAQ or to the Mod Question thread. Happy plotting!



PROMPT I: Life Has Many Doors
an open door in a wall, with painted arrows and a lighted arrow-shaped sign all pointing to it

Whether closed, open, or slightly cracked ajar, mysterious doorways have begun to appear all across Havenwell. They could be in the entryway to your closet, in the middle of the street, or perhaps directly in your path for you to stumble unwittingly into, and they seem to have absolutely no compunction about appearing wherever and at whatever time.

If one crosses the threshold through the door whether through intent or by accident, they will find themselves in another place, at another time...

Beyond the doors lie moments in time--past incidents a character may regret, wish they could change, or an instance where they were completely happy. Or, even potential futures they worry may or may not come to pass. In order to leave and return to the present in Havenwell, one need only join hands with another and speak about their feelings; why they regret doing or not doing something, what they fear or anticipate about their future, or any such truth that might indicate why the specific moment is being shown to them beyond the doorway. To facilitate this, doorways may either link up to that of another Havenwell offworlder's, or lead into a sort of featureless limbo until the same door is used by another.


PROMPT II: Hatoful Bombardment
a small orange and green bird being pet with a toothbrush

With everyone preoccupied with the mysterious doors appearing and whisking people away, the shimmering of the barrier might go unnoticed. The color has been so strong lately that people might think it's oily sheen over the blue sky is even normal by now. Then, one day, that sheen is suddenly dotted with tiny ripples, like raindrops hitting water. Not many people may notice this phenomenon right away, but when hundreds upon hundreds of birds suddenly burst through these ripples? They definitely take notice. Flocks of birds swarm en masse through the barrier all at once and then the ripples harden and disappear. They seem confused and scatter throughout the city, bringing with it all sorts of trouble.

These birds are all different species, sizes, and colors - from recognizable ones like the rainbow chickens to strange ones with inky black feathers and bright iridescent eyes. They appear to be completely wild, completely natural birds, however, and act as birds do: fighting for territory, nesting, eating - and boy do they fight, nest, and eat! Offworlders and natives alike will have to deal with the nuisance of these birds chittering, chattering, and screaming at all hours of the day as they try to nest in the city, in the trees, and in the eaves and roofs of people's houses and businesses. They fight with the temple animals - especially Diacht's crows and Rawna's dragonlings - and hunt Ainea's mice. They hassle people's gardens and the botanical gardens looking for food, and make messes trying to eat the leftover replicator goo and any bits of food or chocolate still hanging around.

People are free to try and catch, kill, or eat these birds if they can, but their meat is usually tough and gamey, and soon the zoo and conservationists are overrun with specimens and refuse to take more. By the end of the month, as the event comes to a close, most of the birds that are still free will suddenly begin swarming back towards the barrier and...disappear back through it? ...huh.


PROMPT III: A Feather A Day
an arrangement of small feathers in bright rainbow colors

One by-product of all these birds in town is an overabundance of feathers. Long, short, stubby, colorful, black, grey, white, spotted, striped, iridescent - there's so many different types that the natives are going absolutely gaga for them all! This is the first time in a long time that they've had so many natural materials to create things from that the costumers, tailors, artists and other creatives in town are clamouring for more, more, more! The feathers begin to make appearances as decorations for headpieces, capes, sashes, bags, digital pens, epaulettes, bracelets, necklaces, artwork - you name it and it has feathers in it! Some enterprising natives even try incorporating it into food before they realize that they're inedible. With this massive demand comes a big business opportunity for people willing to go out and gather up the feathers, clean them of any gunk, sort them, and bring them to the natives. So long as the feathers are in good, useable condition, native artisans will pay a nice sum of Dora for bags of them and will actively ask characters to sell feathers to them.

However, it seems some feathers carry more than just a Dora price tag. Being in proximity or possession of feathers can sometimes have...unexpected effects on the offworlders.
  • Fluff for You, Fluff for Me: Your character will randomly and optionally painlessly sprout feathers. They can sprout from anywhere on your character's body, and can be in addition to or replace parts of them. For example, you can have feathers sprout from your hair, or have your hair turn into feathers. You can have feathers pop out of your wrists or have your fingers turn into wingtips. Pulling the feathers out does sting a little, but new feathers will simply grow back in their place and even runs the risk of having more feathers grow in new places. The only way to rid yourself of these is to wait the effect out after dumping your gathered feathers, or physical contact with another person.
  • Light as a Bird: After gathering up your feathers, your character will begin to feel lighter and lighter until they begin to lift off the ground entirely! Characters who can fly may have no problem with this, but others might find it quite disturbing when they suddenly float off the ground. No matter how hard you try, or how much control you usually have over your flight, it seems that you cannot return to the ground until you either wait for the effect to end after you get rid of your gathered feathers or grab and hold onto another offworlder for a few minutes. The highest you seem to float is up to two stories in the air, and as the effect wanes you gradually get heavier and heavier until you sink back to the earth. When up in the air, characters usually, but not always, tend to bob around like a balloon as if they're stuck in a zero gravity environment.
  • I Gotta Tweet About This: After incurring this effect, a character's speech will gradually and randomly turn into birdsong, chirping, twittering, and tweets. It can be every word, every other word, just certain words, or any combination you like, but when your character speaks, what comes out of their mouth will be the call of a bird and not their normal voice. Characters are free to try and interpret their friends' songs to find meaning, and characters can have their bird song be from one bird or multiple if they wish. The tweeting will continue so long as you are in possession of the feathers, or until you are able to get some sustained physical contact.

These effects can happen at any time when the feathers are close to your character, and you can even stack them if you like! They will linger even after a character dumps the feathers for a few hours, but for no longer than 24 hours at a time after getting rid of your feathers, whether it's by selling, gifting, dumping, burning or other methods. If characters pick up new feathers after getting rid of their old ones, it's possible for the effects to continue or for new effects to happen. The type of feather your character picks up has no bearing on what effect they incur.



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[personal profile] hugtopiamods
March (Ainir) Plotting Post

Feel free to use this entry for plotting purposes as you please, and use the Mod Question thread below for any questions. Also, please utilize the General Plotting Comment below for any non-event-related plotting for things like open mingles, parties, your own plots, etc. You can also use the Havenwell Status page for original prompt ideas.

A log will be posted on the day the event begins, but characters are welcome to create their own entries as well. This event will run from 15 March to 31 March. Click on each prompt's title to see the text. If you have any questions, feel free to direct them to the FAQ or to the Mod Question thread. Happy plotting!



PROMPT I: Char-cute-erie
various food items with googly eyes and legs or wings ambling around a rainy forest

Following the previous month's failures, the city's replicators have recovered back to full functionality; perhaps working a little too well. Nearly anything requested of them now has a chance to duplicate one's order...except the second one may not be quite as intended. That healthy apple, comforting bowl of noodles, or 3am grilled cheese? You might just get one that quite literally sprouts legs and comically large googly eyes before skittering around causing all sorts of trouble.

Fortunately, once the problem becomes apparent, the native researchers are hard at work devising a solution; constructing critterproofed fenced-in enclosures around the city and handing out specialized pseudo-butterfly nets for anyone looking to help catch the adorable menaces. They'll offer a small dora reward to anyone who can bring them these strange little creatures alive and unharmed for research purposes. Of course, you may be so hungry after chasing down your lunch that you might just want to eat it.

Happy hunting, Havenwell!


PROMPT II: Calorie Battle
a black background with the text Boss Battle Begin! in the center

The googly-eyed food overrunning the city tends to be more cute or irritating than actually problematic for most of the month. Natives and offworlders alike are busily rounding them all up and putting them into enclosures (or eating them, if that's your speed), for research and containment. However, on occasion, when the little buggers get away, people can find them gathering together in nooks and crannies of the city. When these little groups of the creatures get found, rather than toddle off and scatter like so many others do, they surge together and begin linking legs and limbs, merging together into one giant food ball with a single pair of googly eyes and a no longer placid attitude.

It seems that these little food-bugs have activated Boss Mode! The amalgam creature will attack whomever has found them, fighting its darnedest to get away. They don't have the most complex or intelligent fighting style, but their sheer size and mass can make them difficult to deal with. With each blow dealt to the creature, the food that makes up its body will pop off and run away until all of the creatures have been dispersed. After that, you can either catch the creatures or let them run.

You don't always have to be looking for trouble for it to find you, however! Sometimes, these large-scale creatures can be found roaming the city and will attack those who they come across out of instinct. They can chase people down with surprising speed, so those who can't fight should go looking for help!


PROMPT III: Peace, Love, and Psychedelic Technicolor
a tiled roof with rainbow shingles and an open window in the center

While there are still some (literal) bugs occurring in the system, overall the natives have seen a drastic improvement in both Havenwell and Aellyn as a whole thanks to the offworlders. Last month's chocolate weather aside, the seasons have been stabilizing, the city has expanded, and the people are happier than they've ever been. As the winter months start to give way to spring, it seems that happiness is spreading throughout the city. Everywhere the colors of the city seem brighter and more vivid. The emerging greenery really pops against the last vestiges of the snow, and the gods' statues in the city square are more vibrant than usual. The natives are taking this to be a good sign, however, as the colors of the barrier are even more pronounced than ever before, making the sky itself rainbow-hued! It also appears to be stronger, with fewer weak spots along the outer edges.

Within Havenwell, though, any color in the city has its brilliance hyped up to the nth degree. Reds are redder, blues are bluer, and whites? Uh...those can actually be kind of blindingly bright. Which is not great, considering the main color scheme of the city is white and gold. Yikes. Better get some sunglasses out, offworlders, because while the natives can just turn down the brightness scale on their visual cortexes, the rest of you might need some help not being blinded by the light.

Moreover, all those colors might be pretty, but as time goes on, people may find that their favorite blue sweater? Is now their favorite rainbow sweater. Or their favorite tie-dyed sweater. Or their favorite constantly color-changing sweater like it's some sort of hyperactive mood ring. Colors in the city are going absolutely haywire: switching around, turning rainbow-colored, reverberating iridescent everywhere. Buildings, clothes, hair, food, you name it. If it exists within Havenwell, its colors are not safe from being flipped topsy-turvy for a while.



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[personal profile] hugtopiamods
February (Nalom) Plotting Post

Feel free to use this entry for plotting purposes as you please, and use the Mod Question thread below for any questions. Also, please utilize the General Plotting Comment below for any non-event related plotting for things like open mingles, parties, your own plots, etc. You can also use the Havenwell Status page for original prompt ideas.

A log will be posted on the day the event begins, but characters are welcome to create their own entries as well. This event will run from 15 February to 28 February. Click on each prompt's title to see the text. If you have any questions, feel free to direct them to the FAQ or to the Mod Question thread. Happy plotting!



PROMPT I: Cuddle Cub Huddle!
two care bears on clouds beneath a rainbow

Last year in Nalom, people might remember how a certain marshmallow shaped robot was seen waddling around the city doling out those good, good hugs. They may be looking for him again, but the researchers and entrepreneurs who were responsible for him last year have decided to try a new tactic. Having a single robot just won't cut it anymore now that so many new people have arrived and so much has changed! Thus, they've decided to introduce the (hopefully) hottest new craze in robotic companionship: Cuddle Cubs!

These adorable knee-height fuzzy bears are the newest creation to hit Havenwell's streets, and the creators are hoping this trial run of their tech will net them a lot of Dora with the merchandising possibilities-- I mean, help the world. Yeah that's it.. They travel in packs, pairs, trios, or singles, and love love LOVE to give hugs. Each Cuddle Cub comes with its own (trademarked) Cuddle Mark on their big fluffy tummy that glows with a soft, warming light when they hug someone. With so many people around, the Cubs have their work cut out for them and so these cuddly little bears have decided that the only way to get to everyone is to go absolutely turbo.

When they spot a good target for affection, the Cuddle Cubs will rush them like NFL linebackers while squeaking, "Cuddle Cub Huddle!!" and tackle or dogpile them to ensure they get the best, fluffiest hugs. Thankfully, these little creatures don't weigh very much and so the most damage you'll take is to your heart as they melt it with their cuteness. Once the cuddle is over, however, people might find they have some strange feelings to contend with based on what Mark their bear had...
  1. A Rainbow Heart: When the rainbow heart bears hug you, a matching rainbow heart will appear either on your hand or your cheek. With this mark on you, you'll be overcome with the urge to confess something to whomever is close-by. This urge can be fought off with enough willpower, but as the month drags on the mark will grow larger and larger and the urge will get stronger and stronger until you finally get something off your chest (or the month ends). The moment you confess, the mark disappears and so does the feeling. What can you confess? Well, anything really! Do you have a secret you need to release into the wild? Someone you love that you've been avoiding telling? Are you just hungry and really craving some crazy topping pizza (cinnamon apple is a legit creation, I swear!)? Your confession can range from your current regular ol' feelings to your deepest darkest secret. That's up to you!
  2. A Fluffy Pink Cloud: When a pink cloud bear hugs you, a matching pink cloud mark will appear on your hand or your cheek. With this mark on you, you'll be overcome with the urge to cuddle someone. This urge can be fought off with enough willpower, but as the month drags on the mark will grow larger and larger and the urge will get stronger and stronger until you finally give in and pay the cuddle forward (or the month ends). The moment you give someone a great big cuddle fest, the mark disappears and so does the feeling. Whomever you cuddle does not inherit your mark. How long do you need to cuddle someone to get the mark to disappear varies by person. You can, of course, resist the urge and go into hermit mode to avoid the mark's influence, but why be such a Scrooge? It's Cuddle Time!
  3. A Pair of Blue Mittens: When the blue mitten bears hug you, a matching pair of blue mittens will appear either on your hand or your cheek - and a secondary unique personal mark will show up somewhere else on your body. With these marks on you, you'll be overcome with the urge to complete a personal mission. This urge can be fought off with enough willpower, but as the month drags on the marks will grow larger and larger and the urge will get stronger and stronger until you finally finish your mission (or the month ends). The moment you finish it, the marks disappear and so does the feeling. Your secondary unique mark can be anywhere on your body, but it will be visible regardless of whether it's covered by clothing, projecting itself on top of whatever is covering it. The marks seem to correspond (sometimes loosely) to what your mission is - and what are they? That's up to you, the player! Your character's mission can be as simple as hugging a stranger they don't know to as complex as throwing someone who looks a little down a very merry un-birthday party to cheer them up. The possibilities are on these endless, but if you have a question if your 'mission' would be allowed, please ask a mod on the Questions thread down below.


PROMPT II: Sweet Rain is Made of This
pieces of chocolate raining from the sky

The environmental issues that were affecting Havenwell in Lasra seem to be continuing into Nalom. The localized snow storms are subsiding, thankfully, but in their place is a stranger and much stickier predicament. Throughout the month, the rain and snow that falls in the city isn't composed of water but of chocolate. That's right, actual chocolate. Whether it's chocolate rain or chocolate snow, the edible treat is raining from the sky as naturally as anything. The natives are baffled by this phenomenon and the researchers are scrambling to collect samples and try to repair the environmental controls. Whatever has caused this issue, it doesn't seem to be mechanical however, and so they'll be asking everyone to collect and submit samples from all over the city. Of course, you could just eat it instead. It's actually quite delicious. You may also want to enlist some help, however, because the clean-up on chocolate coating your house, garden, or you is...difficult to say the least.


PROMPT III: RepliRepliRepli-Complications
several hands reaching up towards the sky, the ones in focus holding plates

The weather isn't the only thing that's broken. The replicators in the homes and other areas of the city seem to be on the fritz as well. Sometimes the replicators simply refuse to function at all, with no amount of cajoling, repairing, begging, or percussive maintenance making a difference. Sometimes they will give you a meal that you didn't ask for at random times of the day with someone else's name stamped across the top of it. Other times, the meal you requested will come out in pairs. Requested a plate of spaghetti? Well, now you have two. Some people may be lacking food as their replicators are refusing to work, so pair up, help one another and hope that the city natives can figure out what's causing all these system failures before someone brings marshmallow pie for the seventeenth time to the community potluck.



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