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♥ October (Lasohm) Event Plotting
Feel free to use this entry for plotting purposes as you please, and use the Mod Question thread below for any questions. Also, please utilize the General Plotting Comment below for any non-event related plotting for things like open mingles, parties, your own plots, etc. You can also use the Havenwell Status page for original prompt ideas.
A log will be posted on the day the event begins, but characters are welcome to create their own entries as well. This event will run from 15 October to 31 October. Click on each prompt's title to see the text. If you have any questions, feel free to direct them to the FAQ or to the Mod Question thread.
Please note: this event's conclusion relies on input from you, our players! Please see Prompt 4 and be sure to comment below to influence how the event resolves. Happy plotting!
❥ PROMPT I: In Brightest Day...

As the month carries on, residents of Havenwell may wake up one morning to find that if they possess any superhuman abilities or powers, these have become notably difficult to access or control for a while. However, with this odd fluctuation comes markings on one's hand, wrist, or arm in one of five colors. Though the color may change (as often or as rarely as player discretion dictates), it's always one color at a time. These markings glow when focused upon, giving one the ability to manifest powers made of light in a matching color. Cast projectiles, form hardlight weapons, the only limit appears to be one's imagination. (...And reason. Probably no orbital cannons.)
However, they come with the usual condition; the power granted is more easily used when in physical contact with another, and specific colors also have further complications...
♥ Red markings can be found on those that may feel particular frustration at the time or are predisposed to anger. Red energy is wild and difficult to control, risky to use unless the marked character talks through something that may be upsetting them while in physical contact with another.
♥ Yellow markings appear on the nervous or fearful, and the energy refuses to function as if afraid to emerge itself. Similar to red, it will only begin to work if the affected character admits to something they fear (no matter how big or small) while engaging in contact.
♥ Blue markings at first seem to have no correlation with the disposition of who they appear upon, and it may seem to anyone keeping track that they manifest completely at random. Utilizing blue energy may seem weak at first; projectiles may fizzle out, manifested weapons might be too small or even break, but it soon becomes clear that its strength is directly proportionate to how optimistic the marked character may feel at the time. Anyone with a blue marking might do well to seek out those that make them feel hopeful, if they want to use it at full strength.
♥ Indigo markings tend towards individuals with compassion in their hearts; while the power functions with little difficulty, it is only slightly more usable than blue energy at its weakest. Though this may seem inefficient and even useless, it will quickly be discovered that indigo energy becomes immensely powerful specifically when used to protect, aid, or otherwise benefit someone other than the user themselves.
♥ Violet markings, similarly, seem weak at first glance; however, they become stronger when the marked character is in proximity to someone they love. Whether familial, platonic, romantic--the specific kind of love is irrelevant. And perhaps as expected, it reaches its full power when the marked individual is in contact with their friend/family/significant other.
However, they come with the usual condition; the power granted is more easily used when in physical contact with another, and specific colors also have further complications...
♥ Red markings can be found on those that may feel particular frustration at the time or are predisposed to anger. Red energy is wild and difficult to control, risky to use unless the marked character talks through something that may be upsetting them while in physical contact with another.
♥ Yellow markings appear on the nervous or fearful, and the energy refuses to function as if afraid to emerge itself. Similar to red, it will only begin to work if the affected character admits to something they fear (no matter how big or small) while engaging in contact.
♥ Blue markings at first seem to have no correlation with the disposition of who they appear upon, and it may seem to anyone keeping track that they manifest completely at random. Utilizing blue energy may seem weak at first; projectiles may fizzle out, manifested weapons might be too small or even break, but it soon becomes clear that its strength is directly proportionate to how optimistic the marked character may feel at the time. Anyone with a blue marking might do well to seek out those that make them feel hopeful, if they want to use it at full strength.
♥ Indigo markings tend towards individuals with compassion in their hearts; while the power functions with little difficulty, it is only slightly more usable than blue energy at its weakest. Though this may seem inefficient and even useless, it will quickly be discovered that indigo energy becomes immensely powerful specifically when used to protect, aid, or otherwise benefit someone other than the user themselves.
♥ Violet markings, similarly, seem weak at first glance; however, they become stronger when the marked character is in proximity to someone they love. Whether familial, platonic, romantic--the specific kind of love is irrelevant. And perhaps as expected, it reaches its full power when the marked individual is in contact with their friend/family/significant other.
❥ PROMPT II: Rumble in the Bronze

Rumble rumble rumble.
What is that? An earthquake? Construction? A hungry neighbor with a megaphone?
Whatever it is, you'll hear and feel that periodically over the first couple weeks. At first it's mild and starts around the mineshaft and forge, like a subway train passing under you, but as the days go by, it grows in intensity until midway through the month.
That's when the first of them bursts up through the ground. Worms. They vary in size and shape but not in diet. They come up through the rocks and it's clear, when investigated, that these were not dug into. There's a distinct marking through them to show that these were chewed through. At first, they only seem to be eating a lot of rocks, even stone buildings might have a good bite or two taken out of them. Peeking in might find some of the massive worms all curled up inside. They might also being curled around the buildings, twisting and gnawing, the sound of them chewing like gravel scraping over stone.
Eventually though, the minerals in stone aren't quite enough for these greedy grubs. Metals also share some mineral traces with stone, and vice versa. A few unfortunate natives were in a few of the buildings that were completely devoured before they could evacuate and the taste of them was like a fine seasoning. Or dessert. And even monstrous worms aren't immune to wanting dessert over a proper meal…
Now might be a good time to try out those new powers everyone seems to be getting. For some reason, they're more effective against the worms than any abilities otherwise available, though residents are welcome to fight in whichever way they feel comfortable.
What is that? An earthquake? Construction? A hungry neighbor with a megaphone?
Whatever it is, you'll hear and feel that periodically over the first couple weeks. At first it's mild and starts around the mineshaft and forge, like a subway train passing under you, but as the days go by, it grows in intensity until midway through the month.
That's when the first of them bursts up through the ground. Worms. They vary in size and shape but not in diet. They come up through the rocks and it's clear, when investigated, that these were not dug into. There's a distinct marking through them to show that these were chewed through. At first, they only seem to be eating a lot of rocks, even stone buildings might have a good bite or two taken out of them. Peeking in might find some of the massive worms all curled up inside. They might also being curled around the buildings, twisting and gnawing, the sound of them chewing like gravel scraping over stone.
Eventually though, the minerals in stone aren't quite enough for these greedy grubs. Metals also share some mineral traces with stone, and vice versa. A few unfortunate natives were in a few of the buildings that were completely devoured before they could evacuate and the taste of them was like a fine seasoning. Or dessert. And even monstrous worms aren't immune to wanting dessert over a proper meal…
Now might be a good time to try out those new powers everyone seems to be getting. For some reason, they're more effective against the worms than any abilities otherwise available, though residents are welcome to fight in whichever way they feel comfortable.
❥ PROMPT III: A Little Help Here?

With the chaotic arrival of the worms comes another troubling development. The priests and pious adherents who have been glitching out over the past few weeks suddenly and abruptly break down completely as the worms take over the city. The lights in their casings flicker on occasion, but they stop moving of their own volition and are completely unresponsive when interacted with. Other natives will be desperately trying to escape the worms themselves, so they just may not have the bandwidth or ability to fight off the worms to save the unfortunate robots. This is where you can come in, offworlders!
For those who cannot or would not fight the worms, they can still help out by directing these lost souls to safety. When pushed or pulled, the inert natives will begin moving, but as soon as any outside direction is lost, they stop again. Moving the natives out of harm's way and making sure that they aren't all gathered into one spot (after all, that's just like setting up a buffet invite for the voracious worms!) may just be a full time job while the siege is underway. On occasion, if a worm finds its way to these pockets of defenseless natives, people can try to fight them off or call on others for help.
The only place that won't help? The research towers. Once the worms invaded the city, they seem to have decided it's a problem for everyone else and have completely locked down their towers with the null shield seen previously during the tower assault. Even the worms don't seem to be able to penetrate the barrier, try as they might. And so long as the shields are up, no one gets in or out.
Finding safe shelter may be difficult, too, as the worms destroy roads and buildings everywhere, so those who can't direct natives may find it more helpful to clear roads of debris or patch up buildings so they can survive this onslaught. There's no telling how long this will last...
For those who cannot or would not fight the worms, they can still help out by directing these lost souls to safety. When pushed or pulled, the inert natives will begin moving, but as soon as any outside direction is lost, they stop again. Moving the natives out of harm's way and making sure that they aren't all gathered into one spot (after all, that's just like setting up a buffet invite for the voracious worms!) may just be a full time job while the siege is underway. On occasion, if a worm finds its way to these pockets of defenseless natives, people can try to fight them off or call on others for help.
The only place that won't help? The research towers. Once the worms invaded the city, they seem to have decided it's a problem for everyone else and have completely locked down their towers with the null shield seen previously during the tower assault. Even the worms don't seem to be able to penetrate the barrier, try as they might. And so long as the shields are up, no one gets in or out.
Finding safe shelter may be difficult, too, as the worms destroy roads and buildings everywhere, so those who can't direct natives may find it more helpful to clear roads of debris or patch up buildings so they can survive this onslaught. There's no telling how long this will last...
❥ PROMPT IV: How It Ends Depends on You
The city is breaking, the research towers have abandoned the pious to the whims of their gods, and those gods don't seem to be responding to the cries of Havenwell's people. The natives are distraught and, despite the offworlders' best efforts, there's no end in sight to the worms pouring out of the earth. ...or is there?
How the event concludes will depend on you! That's right, you! Those characters who feel like they have a deeper or stronger connection to their assigned gods will feel a vague sense of desperation in the back of their minds, like a weak tug crying for attention. Whether they listen or not is up to them, of course, and if the call is ignored, it fades away and does not return. Those who do listen, however, will get a sense that they need to start gathering people, natives (both active and inactive) and offworlders alike, in a single location: the Town Square. It may be dangerous to have everyone out in the open like that, but the strong impression of a mass of people in the square is what comes through before the feeling fades entirely.
Does your character listen? Do they obey the message and work to direct people to the square? Would your character follow the directions and gather themselves and others? Let us know down below in the comments here. Responses will be collected until October 14th at 11:59:59PM EST. If your character has not responded by then, it will be assumed that they ignored the message and/or did not follow the directions.
For those who gather in the square, feel free to discuss on this post what your characters would do in there. Please keep any major discussion of what your characters would do in the square here so that everyone in the game can see it. A discussion toplevel has been posted HERE.
Mod Questions
Re: Mod Questions
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eta: another question—
• Can they sense minerals somehow, or do they attack based on vibration?
• If they can sense the minerals, would they only be after the rocks & metals or would stuff like calcium and whatnot be appealing to them?
...and another one:
• do the native's need their heads to survive or is the soul in their chassis being preserved enough to save them?
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2) How difficult those will be to control? He has many things that upset him. (a lot less that doesn't)
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2) Is there any substance the worms seem to be unwilling (or unable) to chew through?
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Re: Mod Questions
In general, pyra's gonna be helping out the locals as much as she can by just attempting to direct the robots, but i was wondering of scenarios if things got very, very desperate. like, if a bunch of giant worms attacking at once and the robots too many to organize and/or being in imminent danger and it would be too slow to direct them all at once.
in these scenarios, pyra would actually attempt to take their spirts from their chasis units and put them into her crystal, in the hopes she could return them to their bodies another day (or if the worms eat their bodies, in the hopes there could be a way to rebuild their bodies and return their souls to a container). would she be able to do this, or is this not possible?
Re: Mod Questions
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In a previous event when there were some tremors people stood back-to-back and held hands to receive some messages.
During these quakes (and I know that the works are doing the rumbling), if Pyra and another were to do this, would they receive any messages or just silence?
General Plotting Comment
PROMPT 4 PLAYER RESPONSES
Player name: (your name)
Character name: (your character's name and journal)
Does your character follow the directions?: Yes/No
Character name: (your character's name and journal)
Does your character follow the directions?: Yes/No
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Character name: Era
Does your character follow the directions?: Yes
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Character name: Clifford Norman
Does your character follow the directions?: Yyyyes but maybe a little no?
TO EXPLAIN, Cliff would be working to herd people back to the square and being like IT'S VERY IMPORTANT, but he'd want to keep going out and looking for stragglers......... He could be convinced in the end to stay, but he'll feel guilty about it unless he knows for sure no one else is out there, very sorry my answer wasn't short and simple.
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Character name: Fëanor
Does your character follow the directions?: Yes
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Character name: Ardbert
Does your character follow the directions?: Yes
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Character name: Nekane Adomaitis |
Does your character follow the directions?: Yes - if grudgingly. Nekane's more interested in saving as many people as possible, so if the Gods can help them do that then so be it. It's less out of belief and more out of practicality.
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Character name: Estinien Wyrmblood
Does your character follow the directions?: Yes
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Character name: Kyoko Mogami
Does your character follow the directions?: Yes
She'll be wary at first, but have a hard time ignoring it. When it becomes clear that this is a Thing and not just some weird irrational feeling she's having, she'll go for it and hope for the best.
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Character name: Héctor
Does your character follow the directions?: Yes, presuming he gets a strong enough vibe and the others around him do too. He may not initially realize what's going on since he's not close with the gods, but in theory he can do what he's told.
Re: PROMPT 4 PLAYER RESPONSES
Character name: Prompto
Does your character follow the directions?: Yes
Character name: Nico
Does your character follow the directions?: Yes
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Character name: Regis Lucis Caelum CXIII
Does your character follow the directions?: Yes
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Character name: The Knight
Does your character follow the directions?: They aren't going to guide anyone back, but they will at least help with any immediate threats or somehow clear a path if needed.
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Character name: Hummy (
Does your character follow the directions?: Yes!
Character name: Dorothy Pratt (
Does your character follow the directions?: Yes, assuming she hears it, though she has some reservations. She’s still quite mistrustful of the Gods themselves but she’s not so bitter and petty as to ignore people clearly in need.
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Re: PROMPT 4 PLAYER RESPONSES
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Re: PROMPT 4 PLAYER RESPONSES
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Prompt 4 Discussion
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• Any recent worm sightings she sees firsthand or learns about will be posted to the network for people to help out with preservation and recovery efforts.
• She will do her part to help and guide residents as she comes across them, and that includes fighting worms if need be. She is no stranger to wrestling giant beasts and will gladly assist others in the fight as well.
• She will be trying to construct a list of residents so that locals and offworlders alike know who is safely in the square and who isn’t as a means of peace of mind for families and friends. She’d be happy to have assistance with this as it’ll be a big undertaking.
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