After a good 6-or-so hours of train riding (full of stop-and-start for the nonsense going on above), the storm begins to clear, and a lull at last arrives. Entering the eye of the storm, the skies part, the clouds turn from black to grey to white, and at last your destination appears: a large rocky range, curved at the edges, tall enough to resemble a mountain. The tracks lead through a tunnel at the base of the stone, a dark passageway that at last opens up into a... city? Could it be? Above the tracks is an overhanging gateway with a barricade beneath (which is of course what causes the Crystallight Rapids to stop its movement). The gateway reads, in somewhat rusty and disused lettering:
SHOREMERE.

(click here for full version)The town of Shoremere is a moon-shaped cove, with a smattering of housing on the main shore that looks surprisingly like Havenwell's central. The buildings cluster together in collective neighbourhoods, like small creatures huddled for safety and warmth. One huge building rests in the back, opposite the train tunnel, bright blue and gleaming in the light of the open sun. A familiar statue can be seen in the town center, but instead of four figures, there stands only one: a soft-featured woman with finned arms and legs, gills on her neck, reaching joyfully towards the sea.
Ah, yes,
the sea. It won't take long for new arrivals to notice it: a long stretch of yellow and blue along the inner curve of the town's crescent, where a beautiful beach of sand and stone meets open water, clean and blue for miles. On one side, a walkway stretches out into the sea, where houses have been built on sets of stilts or floating docks, Maldives-style. The other side has rows upon rows of trees meticulously planted, and a long building of semi-transparent viridian material is nearby, giving the whole area a visage of
green. At the very tip of the south crescent stands a magnificent lighthouse, a windmill on one side spinning lazily in the sea breeze, the light of its peak shining for miles- those perceptive enough to have seen it through the train windows can now recognize this to be the source. The air smells of salt and sweet potential. Overall, it's
lovely.
Of course, it isn't perfect. On the edge of that miles-long beachfront, the continuation of the storm outside looms loud and ugly, pressed up against the same sort of magical barrier that exists in Havenwell, ready to smother the town as soon as its protection drops. Flashes of lightning occasionally tear through the storm, giving the town something of a violent backlight that everyone tries their best to ignore. And the barricade at the end of the train tracks implies that the residents here were not expecting pleasant company any time soon.
Speaking of
residents, the arrival of a noisy train at the edge of their home of course brings the Shoremere locals out of their homes to investigate with dread and curiosity, mixed. Visitors will find a mismatch greeting them: some are
fully robotic like their Havenwell neighbours, but others are
hybrid/cyborg adjacent. They possess the kind of animalistic features that the Havenwell natives have imagined recently, but with metallic limbs, whirring hearts, implanted eyes, hands that can interchange between fingers, tools, or weapons like swiss army knives. They keep at a distance and watch warily while their city's leader - a priestly-looking cyborg with avian-feathered hair and clawed fingers, one mechanical leg peeking out beneath his robes - meets with the lead conductor, and they speak quietly for a little while. When they part, he steps up to greet the newcomers and his own citizens alike, welcoming everyone to Shoremere and recognizing that, no doubt, they will all have plenty of questions, but so long as everyone treats one another with respect and courtesy, everyone will be free to explore and ask whatever they please. Shoremere is at their disposal, and unless someone causes trouble, they'll share and help in whatever way they can. Understandably, the conductor and the priest will have an awful lot of discussing to do, and the two of them wander off towards the center of town, leaving citizens and newcomers to fend for themselves. Maybe... go say hello?
Speaking with the residents of Shoremere will earn you plenty of questions. What is Havenwell like? Are the people doing well? How long have you been here? Are you all so squishy, still with all your limbs? Likewise, asking questions of the people here will net both similar and
very different answers to what you'd get in Havenwell. Here is a shortlist of basic information about Shoremere:
- Most of the architecture is built through stone from beneath the mountain (which they mostly leave untouched ground-up as it acts as the perfect barricade protecting them from the storm) and driftwood from the sea, albeit after a round of purification and preservation techniques. However, there are some buildings made entirely from wood, thanks to the availability of swift-growing trees along the shore.
- The days begin with a dusky morning fog coming off the water, petering off into warm and sunny afternoons, and end with the cool breeze of the sea in the evenings. It's very balmy most of the time, the perfect vacation zone.
- Main industries and work done here includes sea fishing, produce growing at the greenhouse (that big translucent building to the southwest), preservation of aquatic life, and weaving from natural materials and the various plant life they've managed to keep growing here. Try not to faint at the concept of finding a real cotton shirt after so long using only synthetic…
- The people here struggle with long-term memory and history in a similar manner but for a different reason; at least half the residents opted not to go fully automated, and thus have retained their flesh bodies, outside of cyborg implants or replacements to reduce their consumption of biomaterial and keep their bodies working in top shape for longer. As such, they live and die mostly natural lives, and some parts of history are just lost to time. Most significantly: there are children, tiny flesh-and-blood creatures with adorable animalistic traits clinging to the legs of their parents and staring at the newcomers. The children, once brave enough to greet anyone, will have approximately eight million questions, so good luck getting a word edgewise.
- The lighthouse is the hub of spirituality in Shoremere, rather than any temples, and it houses the story of the demi-goddess featured in the center of town. The story goes that Shoremere struggled with violent storms for so long, that once upon a time there were essentially at death's door. One resident of town who was perfect and devout in all ways of life had over time developed the strongest relationship one could imagine with the Winged Lord, and for the sake of her people, she prayed that He might deliver their home from the darkness of the stormy seas. The two of them formed a pact, and through His blessing, she was consumed by the sea. (There is a good deal of philosophical debate revolving around whether this means she drowned herself, or was eaten by a giant fish, amongst other theories but none can say for sure which is true.) Through her sacrifice, the lighthouse was powered with a protective magic, and she was granted immortality as a demi-goddess subservient to the Winged Lord. While her actual name has been lost to history, the locals refer to her as Lady of the Lighthouse (or LoL for short). The temple lighthouse is maintained in honour of her gift to Shoremere, and it is the source of their town's magic barrier.
In line with the above, the lighthouse acts as a protective tower, museum, and temple all at once. At the base of the tower sits an open basin adjacent to the main construction, where the water of the sea flows freely. It is equipped with polished stone seats where adherents can sit and commune or pray to the Winged Lord and the demi-goddess who protect their town, who wish to do so while resting in their aquatic element. The locals say that they don't exactly worship either for the most part, as the Winged Lord is long-deceased and the demi-goddess is not a proper god, but it is polite to be thankful to their benefactor, and many people have private in-house shrines devoted to other gods of their choice, so Havenwell's main four also have a place here.
- The tall blue building in the southeastern part of the arc is a vast aquarium, housing Shoremere's equivalent of Havenwell's zoo and botanical garden. Within is a preservation facility of the various species of aquatic life that once lived aplenty in their world. Large tanks house a multitude of species, some of which may seem familiar, others completely alien. There is also an outdoor area with an observation area above, and sections where visitors can walk down and interact with the aquatic creatures that venture close enough to touch. Particular species of note in the facility are:
- Baemodus: resembling tiny sharks about the size of an oven tray, these are small and gentle carnivores whose unique feature is essentially "mood ring" skin, smooth grey flesh that is splashed with a sudden tie-dye effect of colour when touched. One can always tell which of them has been petted or handled recently, as they are varying shades of rainbow.
- Guyro: large disc-shaped creatures that spin through water like frisbies, using intake/outtake water pressure valves to propel themselves. Once in a while they'll propel themselves right out of the water and hit visitors in the face; if that happens, their tenders politely ask that you frisbie-fling them right back into the water where they belong, thank you.
- Nootjar: they are basically penguins. They have goat eyes and they shriek like potoos, but they're penguins. They waddle around wherever they want, including between your legs, onto your lap, into your luggage...
- Thalassii:oh hey, it's those giant crabs. They live in the basement which there is an underground open water cove, and are very carefully contained behind reinforced iron fences. Do not pet these.
Another portion of the facility of note is one section of the
basement which features an exhibit of
deep-sea creatures; these include pictures but no life example, most of which are about as terrifying as you imagine the words "deep sea" might conjure. On the other hand, the aquarium's whale-angler fish hybrid mascot is... unexpectedly adorable? Which is good, because his visage is plastered all over the place. There's even a cut-out to take pictures with him. Kids seem to love him, anyway.
The northern greenhouse section of town is pretty vegetarian, as their primary source of meat in town comes from fishing. Lettuce, root vegetables (potato-adjacent), and corn-like stalks grow all seasons within the carefully cultivated greenhouse atmosphere. Outside, a subset of tree rows are devoted to the prime local fruits: Dika, the Aellyn form of mango, sweet and juicy in vibrant citrus shades, Gooba, which have a sour peeling exterior and a sweet milk-like pulp within, and Zaibe, which are heavy, hairy white shells that can be cracked open to access the fruit within. They smell like absolute death once opened, so generally their harvest is handled by the wholly robotic types who have no sense of smell, but the syrup inside is sweet as spun sugar and the soft fruit surrounding it tastes wonderfully lush either as shavings or in fruit cubes. It is encouraged that you handle with gloves or utensils, however, lest your hands smell for days.Shoremere as a whole is quite active and easygoing, and everyone works hard day after day, but they'd be the first to admit that things have been awfully routine for a very long time. The shake-up of new arrivals is a welcome change, to be sure.